public void Draw(TextureRegion textureRegion, Vector2 position) { Draw(textureRegion, position, Color.White, Vector2.Zero, 0, Vector2.One); }
public TextureRegion AddRegion(TextureRegion region) { _regions.Add(region.Name, region); return(region); }
public Sprite(TextureRegion textureRegion) : base(textureRegion) { }