Esempio n. 1
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 /// <summary>
 /// LoadContent will be called once per game and is the place to load
 /// all of your content.
 /// </summary>
 protected override void LoadContent()
 {
     // Create a new SpriteBatch, which can be used to draw textures.
     spriteBatch = new SpriteBatch(GraphicsDevice);
     lineBatch = new LineBatch(GraphicsDevice);
     smallFont = Content.Load<SpriteFont>("Fonts/small");
     largeFont = Content.Load<SpriteFont>("Fonts/large");
     lineBatch.SetProjection(Matrix.CreateOrthographicOffCenter(0.0f,
         GraphicsDevice.Viewport.Width,
         GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f));
 }
Esempio n. 2
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 /// <summary>
 /// Draw the particle system
 /// </summary>
 /// <param name="lineBatch">The line batch that will draw the particles</param>
 public virtual void Draw(LineBatch lineBatch)
 {
     if (lifeRemaining > 0f)
     {
         if (lineBatch == null)
         {
             throw new ArgumentNullException("lineBatch");
         }
         for (int i = 0; i < particles.Length; i++)
         {
             lineBatch.DrawLine(particles[i].Position,
                 particles[i].Position - particles[i].Velocity * tailLength,
                 particles[i].Color);
         }
     }
 }
Esempio n. 3
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 /// <summary>
 /// Render the object
 /// </summary>
 /// <param name="elapsedTime">Amount of elapsed time in seconds</param>
 /// <param name="lineBatch">LineBatch to render to</param>
 public virtual void Draw(float elapsedTime, LineBatch lineBatch)
 {
     if (IsAlive)
     {
         if (polygon != null)
         {
             if (lineBatch == null)
             {
                 throw new ArgumentNullException("lineBatch");
             }
             lineBatch.DrawPolygon(polygon, color);
         }
     }
 }