Esempio n. 1
0
        //public static Asteroid[] asteroids;
        //Чем меньше значение массива тем быстрее мерцание и меньше обьектов
        /// <summary>
        /// Метод инициализации объектов
        /// </summary>
        public static void Load()
        {
            Random rnd = new Random();

            _objs = new BaseObject[50];
            ship  = new Ship(new Point(10, 400), new Point(5, 5), new Size(10, 10));
            //bullet = new Bullet(new Point(ship.Rect.X + 40, ship.Rect.Y + 20), new Point(4, 0), new Size(4, 1));
            medKit = new MedKit(new Point(rnd.Next(0, Game.Height), rnd.Next(0, Game.Height - 75)),
                                new Point(-rnd.Next(30, 50) / 5, 30), new Size(25, 25));
            int a = Game.Height;
            int b = 4;
            int c = 0;
            int r;

            for (var i = 0; i < _objs.Length; i++)
            {
                r        = rnd.Next(5, 50);
                _objs[i] = new Star(new Point(rnd.Next(c, a), rnd.Next(c, a)), new
                                    Point(-r, r), new Size(b, b));
                if (r > 51)
                {
                    throw new GameObjectException("Слишком большая скорость");
                }
                if (r < -50)
                {
                    throw new GameObjectException("Слишком низкая скорость");
                }
                if (a > Game.Height || a < 0 || b > 4 || b < 0 || c < 0 || c > a)
                {
                    throw new GameObjectException("Один из параметров не верный");
                }
            }

            for (var i = 0; i < 2; i++)
            {
                r = rnd.Next(30, 50);
                //asteroids[i] = new Asteroid(new Point(rnd.Next(c, a), rnd.Next(c, a)),
                //new Point(-r /5, r), new Size(r, r));
                asteroids.Add(new Asteroid(new Point(rnd.Next(c, a), rnd.Next(c, a)),
                                           new Point(-r / 5, r), new Size(r, r)));
                if (r > 51)
                {
                    throw new GameObjectException();
                }
                if (r < -50)
                {
                    throw new GameObjectException();
                }
                if (a > Game.Height || a < 0 || c < 0 || c > a)
                {
                    throw new GameObjectException();
                }
            }
            //for (int i = 0; i < _objs.Length / 4; i++)
            //    _objs[i] = new BaseObject(new Point(rnd.Next(1, 600), i * rnd.Next(1, 20)), new Point(-i, -i), new
            //    Size(10, 10));
            //for (int i = _objs.Length / 4; i < _objs.Length; i++)
            //    _objs[i] = new Star(new Point(rnd.Next(1, 600), i * rnd.Next(1, 25)), new Point(-i, 0), new Size(5,
            //    5));
            //for (int i = _objs.Length / 4 + _objs.Length / 4; i < _objs.Length; i++)
            //    _objs[i] = new Planet(new Point(600,i*20), new Point(-i, 0), new Size(5,
            //    5));
            //for (int i = _objs.Length / 4 + _objs.Length / 2; i < _objs.Length; i++)
            //    _objs[i] = new Ship(new Point(600, i * 20), new Point(-i, 0), new Size(5,
            //    5));
        }
Esempio n. 2
0
 public void LoadStars()
 {
     Random rnd = new Random();
     for (int i = 0; i < starAmount; i++)
     {
         starArray[i] = new Star(graphicsManager, content, rnd);
     }
 }
Esempio n. 3
0
        public static void Update()
        {
            for (int i = 0; i < stars.Length; i++)
            {
                if (stars[i] == null)
                {
                    stars[i] = new Star(new Size(Rnd.Next(0, 5), Rnd.Next(0, 5)), true);
                }
                else
                {
                    stars[i].Update(ref stars[i]);
                }
                if (stars[i].Position.X < 0)
                {
                    stars[i] = null;
                }
            }

            for (int i = 0; i < ListAsteroid.Length; i++)
            {
                if (ListAsteroid[i] == null)
                {
                    ListAsteroid[i] = new Asteroid(imageAsteroid);
                }
                ListAsteroid[i]?.Update(ref ListAsteroid[i]);
                if (BulletHits(ref ListAsteroid[i]))
                {
                    continue;
                }
                if (ListAsteroid[i] != null && ship.Collision(ListAsteroid[i]))
                {
                    Log("Корабль подбит");
                    timerBonus.Start();
                    ListAsteroid[i] = null;
                    ship.Damage();
                }
            }
            for (int i = 0; i < bullets.Length; ++i)
            {
                if (bullets[i] != null)
                {
                    bullets[i].Update(ref bullets[i]);
                }
            }
            SystemSounds.Asterisk.Play();
            ship.Update(ref ship);
            if (ship.Live <= 0)
            {
                ship?.Die();
            }
            if (heart != null)
            {
                if (heart.Collision(ship))
                {
                    Log("Колличество жизней увеличено");
                    ship.Heal();
                    heart = null;
                }
                heart?.Update(ref heart);
            }
            GC.Collect();
        }