Esempio n. 1
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 public SpaceshipInitialization(ISpaceshipFactory spaceshipFactory, HealthKeeper health)
 {
     _spaceshipFactory = spaceshipFactory;
     _spaceship        = _spaceshipFactory.CreateSpaceship();
     _spaceship.AddComponent <TrackingSpaceshipContacts>();
     _health   = health;
     _contacts = _spaceship.GetComponent <TrackingSpaceshipContacts>();
     _contacts.SpaceshipCollisionHappend += _health.DetermineContact;
 }
Esempio n. 2
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        private void Awake()
        {
            var spaceshipFactory = new SpaceshipFactory(_data.SpaceshipData);
            var healthKeeper     = new HealthKeeper(_data.SpaceshipData);

            _spaceshipInitialization = new SpaceshipInitialization(spaceshipFactory, healthKeeper);
            _camera = new GameCamera(_spaceshipInitialization.GetTransform());
            var space = new World(_spaceshipInitialization.GetTransform(), _data.SpaceshipData);

            space.CreateWorld();

            _movementInitialization = new MovementInitialization(_spaceshipInitialization.GetTransform(),
                                                                 _data.SpaceshipData, _camera.WorldPosition);

            _attackInitialization = new AttackInitialization(_spaceshipInitialization.GetTransform(),
                                                             _data.SpaceshipData, _data.BulletData);

            _enemyPoolInitialization = new EnemyPoolInitialization(_data.EnemyData,
                                                                   _spaceshipInitialization.GetTransform());
        }