Esempio n. 1
0
        public Game(GameEngine engine)
        {
            this.engine = engine;
            GameStateDictionary[State.menu] = new MenuGameState();
            GameStateDictionary[State.game] = new InGameState();

            //Set the state to the menu state initially
            CurrentState = State.menu;
        }
Esempio n. 2
0
        static void Main()
        {
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);

            //Create a new game engine object
            GameEngine engine = new GameEngine();
            //NOTE: The game engine will create a form and display it using the Application.Run() method.
            //We do this in the game engines constructor beucase we need to add some stuff to the window first.
        }