Esempio n. 1
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        public AttackInitialization(Transform transform, SpaceshipData spaceshipData, BulletData bulletData)
        {
            var barrel = new ShotPoint(transform, spaceshipData);

            _shotPoint = barrel.GetShotPoint();
            var bulletFactory = new BulletFactory(bulletData);

            _inputAttackController = new InputAttackController(bulletFactory, bulletData, bulletData);
        }
Esempio n. 2
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 public BulletPool(BulletFactory bulletFactory, int capacityPool)
 {
     _bulletPool           = new Dictionary <string, HashSet <Rigidbody2D> >();
     _bulletInitialization = new BulletInitialization(bulletFactory);
     _capacityPool         = capacityPool;
     if (!_rootPool)
     {
         _rootPool = new
                     GameObject(POOL_AMMUNITION).transform;
     }
 }
Esempio n. 3
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 public InputAttackController(BulletFactory bulletFactory, IForce force, IPoolSize poolSize)
 {
     _force        = force;
     _capacityPool = poolSize;
     _bulletPool   = new BulletPool(bulletFactory, _capacityPool.PoolSize);
 }