SetTexture() public method

public SetTexture ( Microsoft.Xna.Framework.Graphics.Texture2D texture ) : void
texture Microsoft.Xna.Framework.Graphics.Texture2D
return void
Esempio n. 1
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 public void ResetPickups()
 {
     pickUp = new Classes.Pickup();
     randomized = false;
     spawnPickup = r.Next(0, 100);
     shield.SetShieldLives(1);
     shield.SetIsActive(false);
     p.SetMaxDelay(25);
     pickUp.SetTexture(Content.Load<Texture2D>("PickupItem"));
     p.SetMaxSpeed(3.0f);
     shield.SetElapsedFrames(0);
     machineGun.SetElapsedFrames(0);
     extraLife.SetElapsedFrames(0);
     speedUp.SetElapsedFrames(0);
     //p.SetTexture(Content.Load<Texture2D>("RocketIdle"));
     intersected = false;
 }