Esempio n. 1
0
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);

            titleScreen = Content.Load<Texture2D>(@"TitleScreen");
            spriteSheet = Content.Load<Texture2D>(@"spriteSheet");

            starField = new StarField(
                this.Window.ClientBounds.Width,
                this.Window.ClientBounds.Height,
                200,
                new Vector2(0, 30f),
                spriteSheet,
                new Rectangle(0, 450, 2, 2));

            asteroidManager = new AsteroidManager(
                10,
                spriteSheet,
                new Rectangle(0, 0, 50, 50),
                20,
                this.Window.ClientBounds.Width,
                this.Window.ClientBounds.Height);

            playerManager = new PlayerManager(
                spriteSheet,
                new Rectangle(0, 150, 50, 50),
                3,
                new Rectangle(
                    0,
                    0,
                    this.Window.ClientBounds.Width,
                    this.Window.ClientBounds.Height));

            enemyManager = new EnemyManager(
                spriteSheet,
                new Rectangle(0, 200, 50, 50),
                6,
                playerManager,
                new Rectangle(
                    0,
                    0,
                    this.Window.ClientBounds.Width,
                    this.Window.ClientBounds.Height));

            explosionManager = new ExplosionManager(
                spriteSheet,
                new Rectangle(0, 100, 50, 50),
                3,
                new Rectangle(0, 450, 2, 2));

            collisionManager = new CollisionManager(
                asteroidManager,
                playerManager,
                enemyManager,
                explosionManager);

            SoundManager.Initialize(Content);

            pericles14 = Content.Load<SpriteFont>(@"Pericles14");
        }
Esempio n. 2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            //pg 90
            titleScreen = Content.Load<Texture2D>(@"TitleScreen");
            spriteSheet = Content.Load<Texture2D>(@"spriteSheet");

           // pg. 103
            starField = new StarField(
                this.Window.ClientBounds.Width,
                this.Window.ClientBounds.Height,
                200,
                new Vector2(0, 30f),
                spriteSheet,
                new Rectangle(0, 450, 2, 2));
            //pg. 110
            asteroidManager = new AsteroidManager(
                10,
                spriteSheet,
                new Rectangle(0, 0, 50, 50),
                20,
                this.Window.ClientBounds.Width,
                this.Window.ClientBounds.Height);
            // pg. 125
            playerManager = new PlayerManager(
                spriteSheet,
                new Rectangle(0, 150, 50, 50),
                3,
                new Rectangle(
                    0,
                    0,
                    this.Window.ClientBounds.Width,
                    this.Window.ClientBounds.Height));
        
            //pg. 138
            enemyManager = new EnemyManager(
                spriteSheet,
                new Rectangle(0, 200, 50, 50),
                6,
                playerManager,
                new Rectangle(
                    0,
                    0,
                this.Window.ClientBounds.Width,
                this.Window.ClientBounds.Height));
            //pg. 150 loadcontent
            explosionManager = new ExplosionManager(
                spriteSheet,
                new Rectangle(0, 100, 50, 50),
                3,
                new Rectangle(0, 450, 2, 2));
            //pg. 156
            collisionManager = new CollisionManager(
                asteroidManager,
                playerManager,
                enemyManager,
                explosionManager);
            //pg. 160
            SoundManager.Initialize(Content);

            //pg. 162
            pericles14 = Content.Load<SpriteFont>(@"Pericles14");
                    
        }