Esempio n. 1
0
 public ChatMessage(ChatType type, int dest, string message)
 {
     this.Sender = null;
     this.Type = type;
     this.Destination = dest;
     this.Message = message;
 }
Esempio n. 2
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 public ChatMessage(Character sender, ChatType type, int dest, string message)
 {
     this.Sender = sender;
     this.Type = type;
     this.Destination = dest;
     this.Message = message;
 }
Esempio n. 3
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        public void HandleCommand(Character sender, string command, string[] args)
        {
            try
            {
                #region Debugging
                if (command == "testparse")
                {
                    string argList = "";
                    foreach (string a in args)
                        argList += a + "|";

                    string message = String.Format("Command \"{0}\", Args \"{1}\"", command, argList.Trim('|'));
                    context.ChatProcessor.SendServerMessage(message, sender.CharacterId);
                }
                #endregion

                #region Zone Management
                if (command == "addzone")
                {
                    if (args.Length > 2)
                    {
                        string name = args[0];
                        int width = Convert.ToInt32(args[1]);
                        int height = Convert.ToInt32(args[2]);
                        if (context.ZoneManager.AddZone(name, width, height))
                            context.ChatProcessor.SendServerMessage(String.Format("Zone '{0}' created sucessfully.", name), sender.CharacterId);
                        else
                            context.ChatProcessor.SendServerMessage("Failed to create zone, name must be taken.", sender.CharacterId);
                    }
                }
                else if (command == "removezone")
                {
                    if (args.Length > 0)
                    {
                        int id = Convert.ToInt32(args[0]);
                        Zone zone = context.ZoneManager.GetZone(id);
                        if (zone != null)
                        {
                            if (context.ZoneManager.DeleteZone(id))
                                context.ChatProcessor.SendServerMessage(String.Format("Zone '{0}' deleted sucessfully.", zone.Name), sender.CharacterId);
                            else
                                context.ChatProcessor.SendServerMessage("Failed to delete zone. Unknown problem.", sender.CharacterId);
                        }
                        else
                            context.ChatProcessor.SendServerMessage("Failed to delete zone. Zone doesn't exist.", sender.CharacterId);
                    }
                }
                else if (command == "editzone")
                {
                    if (args.Length > 3)
                    {
                        int id = Convert.ToInt32(args[0]);
                        Zone zone = context.ZoneManager.GetZone(id);
                        if (zone != null)
                        {
                            string name = args[1];
                            int width = Convert.ToInt32(args[2]);
                            int height = Convert.ToInt32(args[3]);
                            zone.ChangeZone(name, width, height);
                            context.ChatProcessor.SendServerMessage(String.Format("Zone '{0}' updated sucessfully. ('{1}', {2}x{3}).", id, name, width, height), sender.CharacterId);

                            ServerToClientMessage wm = ServerToClientMessage.CreateMessageSafe();
                            MessageFormatter.CreateZoneSyncMessage(new Zone[] { zone }, wm);
                            context.ZoneManager.AddMessageToZone(id, wm);
                            ServerToClientMessage.FreeSafe(wm);
                        }
                        else
                            context.ChatProcessor.SendServerMessage("Failed to edit zone. Zone doesn't exist.", sender.CharacterId);
                    }
                }
                else if (command == "loadzone")
                {
                    if (args.Length > 0)
                    {
                        int id = Convert.ToInt32(args[0]);
                        if (!context.ZoneManager.ZoneExists(id))
                        {
                            Zone zone = context.Dal.LoadZone(id);
                            if (zone != null)
                            {
                                context.ZoneManager.AddZone(zone);
                                context.ChatProcessor.SendServerMessage(String.Format("Zone '{0}' loaded successfully.", zone.Name), sender.CharacterId);
                            }
                            else
                                context.ChatProcessor.SendServerMessage("Failed to load zone. Zone doesn't exist.", sender.CharacterId);
                        }
                        else
                            context.ChatProcessor.SendServerMessage("Failed to load zone. Zone is already loaded.", sender.CharacterId);
                    }
                }
                else if (command == "listzones")
                {
                    context.ChatProcessor.SendServerMessage("Currently loaded zones:", sender.CharacterId);
                    foreach (Zone z in context.ZoneManager.Zones)
                        context.ChatProcessor.SendServerMessage(String.Format("ID:{0}, Name: '{1}', Size: {2}x{3}, Entities: {4}({5}).", z.Id, z.Name, z.Width, z.Height, z.AllEntities.Count, z.Characters.Count), sender.CharacterId);
                }
                else if (command == "savezones")
                {
                    ThreadPool.QueueUserWorkItem(new WaitCallback(context.ZoneManager.SaveAllZones));
                    context.ChatProcessor.SendServerMessage("Started background zone save..", sender.CharacterId);
                }
                #endregion

                #region Entity Management
                if (command == "addentity")
                {
                    if (args.Length > 2)
                    {
                        int type = Convert.ToInt32(args[0]);
                        int x = Convert.ToInt32(args[1]);
                        int y = Convert.ToInt32(args[2]);
                        if (context.GameProcessor.AddEntity(type, sender.Zone, x, y, sender.CharacterId))
                            context.ChatProcessor.SendServerMessage("Entity added successfully.", sender.CharacterId);
                        else
                            context.ChatProcessor.SendServerMessage("Failed to add entity.", sender.CharacterId);
                    }
                }
                else if (command == "removeentity")
                {
                    if (args.Length > 0)
                    {
                        int id = Convert.ToInt32(args[0]);
                        if (context.GameProcessor.RemoveEntity(id))
                            context.ChatProcessor.SendServerMessage("Entity removed successfully.", sender.CharacterId);
                        else
                            context.ChatProcessor.SendServerMessage("Failed to remove entity.", sender.CharacterId);
                    }
                }
                else if (command == "listentities")
                {
                    Zone z = context.ZoneManager.GetZone(sender.Zone);
                    context.ChatProcessor.SendServerMessage("Current zone entities:", sender.CharacterId);
                    foreach (Entity e in z.AllEntities)
                    {
                        string entityInfo = string.Format("ID:{0}, Type:{1}, Name:{2}, Zone:{3}, Pos:{4}, Owner:{5}", e.Id, e.TypeId, e.Name, e.Zone, e.Position, e.Owner);
                        context.ChatProcessor.SendServerMessage(entityInfo, sender.CharacterId);
                    }
                }
                #endregion

                if (command == "teleport")
                {
                    if (args.Length > 2)
                    {
                        int zoneId = Convert.ToInt32(args[0]);
                        int x = Convert.ToInt32(args[1]);
                        int y = Convert.ToInt32(args[2]);
                        if (sender.Zone != zoneId && context.ZoneManager.ZoneExists(zoneId))
                        {
                            Zone newZone = context.ZoneManager.GetZone(zoneId);
                            context.GameProcessor.Teleport(sender, newZone, x, y);
                        }
                        else
                        {
                            //if (context.ZoneManager.LoadZone(zoneId)) { }
                            context.ChatProcessor.SendServerMessage("That zone doesn't exist, isn't loaded, or you're already in it.", sender.CharacterId);
                        }
                    }
                }

                if (command == "help")
                {
                    context.ChatProcessor.SendServerMessage("Zone Management - addzone, editzone, removezone, loadzone, listzones, savezones.", sender.CharacterId);
                    context.ChatProcessor.SendServerMessage("Entity Management - addentity, removeentity, listentities.", sender.CharacterId);
                    context.ChatProcessor.SendServerMessage("Other - teleport, help.", sender.CharacterId);
                }
            }
            catch (Exception e)
            {
                Logger.Output(this, "HandleCommand() exception: {0}, {1}", e.Message, e.StackTrace);
            }
        }
Esempio n. 4
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        private void HandleTeleport(ServerToClientMessage wm)
        {
            string[] data = wm.Data.Remove(0, 1).Split('#');
            for (int i = 0; i < data.Length; i++)
            {
                string key = data[i].Substring(0, 1);
                string value = data[i].Substring(1, data[i].Length - 1);
                if (key == "Z")
                {
                    // id:name:width:height
                    string[] zoneInfo = value.Split(':');
                    int id = Convert.ToInt32(zoneInfo[0]);

                    if (zoneManager.ZoneExists(id))
                    {
                        Logger.Output(this, "HandleTeleport() Removing existing zone {0}.", id);
                        zoneManager.RemoveZone(id);
                    }

                    int width = Convert.ToInt32(zoneInfo[2]);
                    int height = Convert.ToInt32(zoneInfo[3]);
                    Zone zone = new Zone();
                    zone.Initialize(id, zoneInfo[1], width, height);
                    zoneManager.AddZone(zone);

                    int oldZone = playerCharacter.Zone;
                    zoneManager.MoveEntity(playerCharacter, zone);
                    zoneManager.RemoveZone(oldZone);
                    Logger.Output(this, "HandleTeleport() Zone (Id:{0}, Name:{1}, Size:{2}x{3}", id, zoneInfo[1], width, height);
                }
                else if (key == "C")
                {
                    Character character = new Character(value);
                    zoneManager.AddEntity(character);
                    Logger.Output(this, "HandleTeleport() Character (Id:{0}, Name:{1}, Pos:{2}", character.Id, character.Name, character.Position);
                }
                else if (key == "E")
                {
                    int typeId = int.Parse(value.Split('|')[0]);
                    string entityData = value.Split('|')[1];
                    AddEntityFromFormat(typeId, entityData);
                    Logger.Output(this, "HandleTeleport() Entity sent to parser.");
                }
            }
        }
Esempio n. 5
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        private void HandleStateChanged(WorldConnection.WorldConnectionState state)
        {
            if (connection.State == WorldConnection.WorldConnectionState.Disconnected)
            {
                if (!string.IsNullOrWhiteSpace(connection.DisconnectMessage))
                    Logger.Output(this, connection.DisconnectMessage);

                HandleCleanup();
            }
            else if (connection.State == WorldConnection.WorldConnectionState.Connected)
            {
            }
            else if (connection.State == WorldConnection.WorldConnectionState.CharacterManagement)
            {
                FillCharacterList();
                context.Gui.ShowCharSelect();

                if (lastState == WorldConnection.WorldConnectionState.InGame)
                {
                    HandleCleanup();
                    context.Gui.ClearCharacterInfo();
                }
            }
            else if (connection.State == WorldConnection.WorldConnectionState.InGame)
            {
                context.Gui.HideCharSelect();
                playerCharacter = new Character(connection.WorldClient.OwnCharacter);
            }
            lastState = state;
        }
Esempio n. 6
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 /// <summary>
 /// Perform any cleanup needed before the next character is started.
 /// </summary>
 private void HandleCleanup()
 {
     zoneManager.RemoveAllZones();
     playerCharacter = null;
 }
Esempio n. 7
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 private void AddEntityFromFormat(int typeId, string entityData)
 {
     if (typeId == (int)EntityType.Player)
     {
         Character character = new Character(entityData);
         zoneManager.AddEntity(character);
         Logger.Output(this, "AddEntity() added new character ID {0}.", character.Id);
     }
     else if (typeId == (int)EntityType.Unit)
     {
         Unit entity = new Unit(entityData);
         SpriteUnit sprite = new SpriteUnit(entity, TextureManager.Singletone.Get("Windmill"));
         entity.Tag = sprite;
         zoneManager.AddEntity(entity);
         Logger.Output(this, "AddEntity() added new unit ID {0}.", entity.Id);
     }
     else if (typeId == (int)EntityType.EnergyStation)
     {
         EnergyStation station = new EnergyStation(entityData);
         SpriteEnergyStation sprite = new SpriteEnergyStation(station, TextureManager.Singletone.Get("EnergyStation"));
         station.Tag = sprite;
         zoneManager.AddEntity(station);
         Logger.Output(this, "AddEntity() added new energy station ID {0}.", station.Id);
     }
     else if (typeId == (int)EntityType.EnergyRelay)
     {
         EnergyRelay relay = new EnergyRelay(entityData);
         SpriteEnergyRelay sprite = new SpriteEnergyRelay(relay, TextureManager.Singletone.Get("EnergyRelay"));
         relay.Tag = sprite;
         zoneManager.AddEntity(relay);
         Logger.Output(this, "AddEntity() added new energy relay ID {0}.", relay.Id);
     }
     else if (typeId == (int)EntityType.MineralMiner)
     {
         MineralMiner miner = new MineralMiner(entityData);
         SpriteMineralMiner sprite = new SpriteMineralMiner(miner, TextureManager.Singletone.Get("MineralMiner"));
         miner.Tag = sprite;
         zoneManager.AddEntity(miner);
         Logger.Output(this, "AddEntity() added new mineral miner ID {0}.", miner.Id);
     }
     else if (typeId == (int)EntityType.BasicLaser)
     {
         BasicLaser laser = new BasicLaser(entityData);
         zoneManager.AddEntity(laser);
         Logger.Output(this, "AddEntity() added new basic laser ID {0}.", laser.Id);
     }
     else if (typeId == (int)EntityType.PulseLaser)
     {
         PulseLaser laser = new PulseLaser(entityData);
         zoneManager.AddEntity(laser);
         Logger.Output(this, "AddEntity() added new pulse laser ID {0}.", laser.Id);
     }
     else if (typeId == (int)EntityType.TacticalLaser)
     {
         TacticalLaser laser = new TacticalLaser(entityData);
         zoneManager.AddEntity(laser);
         Logger.Output(this, "AddEntity() added new tactical laser ID {0}.", laser.Id);
     }
     else if (typeId == (int)EntityType.Asteroid)
     {
         Asteroid asteroid = new Asteroid(entityData);
         SpriteAsteroid sprite = new SpriteAsteroid(asteroid, TextureManager.Singletone.Get("Asteroid1"));
         asteroid.Tag = sprite;
         zoneManager.AddEntity(asteroid);
         Logger.Output(this, "AddEntity() added new asteroid ID {0}.", asteroid.Id);
     }
     else
     {
         Entity entity = new Entity(entityData);
         zoneManager.AddEntity(entity);
         Logger.Output(this, "AddEntity() added unknown entity type ID {0}.", entity.Id);
     }
 }
Esempio n. 8
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 private void StartGame()
 {
     playerCharacter = new Character(conn.WorldClient.OwnCharacter);
     UpdateCharacterStats();
 }