/// <summary>
 /// Subtracts RisingTimeSpan from the FloatingDateTime. The result is a stationary DateTime since the floating component of both inputs is cancelled out.
 /// </summary>
 /// <param name="timespan">RisingTimeSpan to subtract from the FloatingDateTime.</param>
 /// <returns>Point in time equal to subtracting RisingTimeSpan's Snapshot property from FloatingDateTime's Snapshot property.</returns>
 public DateTime Subtract(RisingTimeSpan timespan)
 {
     CheckZone(timespan);
     return(timespan.ZeroMoment + _delta);
 }
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 public TimeSpan Add(RisingTimeSpan other)
 {
     return(_zero - other.ZeroMoment);
 }