Esempio n. 1
0
        public MobileIncoming(Mobile m) : base(0x78)
        {
            int  count = m.Contains.Count;
            int  ltHue = Config.GetInt("LTHilight");
            bool isLT;

            if (ltHue != 0)
            {
                isLT = Targeting.IsLastTarget(m);
            }
            else
            {
                isLT = false;
            }

            EnsureCapacity(3 + 4 + 2 + 2 + 2 + 1 + 1 + 2 + 1 + 1 + 4 + count * (4 + 2 + 1 + 2));
            Write((uint)m.Serial);
            Write((ushort)m.Body);
            Write((ushort)m.Position.X);
            Write((ushort)m.Position.Y);
            Write((sbyte)m.Position.Z);
            Write((byte)m.Direction);
            Write((ushort)(isLT ? ltHue | 0x8000 : m.Hue));
            Write((byte)m.GetPacketFlags());
            Write((byte)m.Notoriety);

            for (int i = 0; i < count; ++i)
            {
                Item item = (Item)m.Contains[i];

                int  itemID   = item.ItemID & 0x3FFF;
                bool writeHue = (item.Hue != 0);
                if (writeHue || isLT)
                {
                    itemID |= 0x8000;
                }

                Write((uint)item.Serial);
                Write((ushort)itemID);
                Write((byte)item.Layer);
                if (isLT)
                {
                    Write((ushort)(ltHue & 0x3FFF));
                }
                else if (writeHue)
                {
                    Write((ushort)item.Hue);
                }
            }
            Write((uint)0);                // terminate
        }
Esempio n. 2
0
        internal MobileUpdate(Mobile m) : base(0x20, 19)
        {
            Write((int)m.Serial);
            Write((short)m.Body);
            Write((byte)0);
            int ltHue = Engine.MainWindow.LTHilight;

            if (ltHue != 0 && Targeting.IsLastTarget(m))
            {
                Write((short)(ltHue | 0x8000));
            }
            else
            {
                Write((short)m.Hue);
            }
            Write((byte)m.GetPacketFlags());
            Write((short)m.Position.X);
            Write((short)m.Position.Y);
            Write((short)0);
            Write((byte)m.Direction);
            Write((sbyte)m.Position.Z);
        }
Esempio n. 3
0
        public MobileUpdate(Mobile m) : base(0x20, 19)
        {
            Write((int)m.Serial);
            Write((short)m.Body);
            Write((byte)0);
            int ltHue = Config.GetInt("LTHilight");

            if (ltHue != 0 && Targeting.IsLastTarget(m))
            {
                Write((short)(ltHue | 0x8000));
            }
            else
            {
                Write((short)m.Hue);
            }
            Write((byte)m.GetPacketFlags());
            Write((short)m.Position.X);
            Write((short)m.Position.Y);
            Write((short)0);
            Write((byte)m.Direction);
            Write((sbyte)m.Position.Z);
        }
Esempio n. 4
0
        internal MobileIncoming(Mobile m)
            : base(0x78)
        {
            int count = m.Contains.Count;
            int ltHue = Engine.MainWindow.LTHilight;
            int hue   = m.Hue;

            if (ltHue != 0 && Targeting.IsLastTarget(m))
            {
                hue = ltHue;
            }
            else                // Inizio controllo flag
            {
                if (m.Poisoned) // Caso Poison
                {
                    hue = (int)RazorEnhanced.Filters.HighLightColor.Poison;
                }
                else if (m.Blessed)                 // Caso Mortal
                {
                    hue = (int)RazorEnhanced.Filters.HighLightColor.Mortal;
                }
                else if (m.Paralized)                 // Caso Paral
                {
                    hue = (int)RazorEnhanced.Filters.HighLightColor.Paralized;
                }
            }

            EnsureCapacity(3 + 4 + 2 + 2 + 2 + 1 + 1 + 2 + 1 + 1 + 4 + count * (4 + 2 + 1 + 2));
            Write((uint)m.Serial);
            Write((ushort)m.Body);
            Write((ushort)m.Position.X);
            Write((ushort)m.Position.Y);
            Write((sbyte)m.Position.Z);
            Write((byte)m.Direction);
            Write((ushort)hue);
            Write((byte)m.GetPacketFlags());
            Write((byte)m.Notoriety);

            for (int i = 0; i < count; ++i)
            {
                Item item = (Item)m.Contains[i];
                Write((uint)item.Serial);
                Write((ushort)item.ItemID);
                Write((byte)item.Layer);
                if (ltHue != 0 && Targeting.IsLastTarget(m))
                {
                    Write((ushort)ltHue);
                }
                else                   // Inizio controllo flag
                {
                    if (m.Poisoned)    // Caso Poison
                    {
                        hue = (int)RazorEnhanced.Filters.HighLightColor.Poison;
                    }
                    else if (m.Blessed)                     // Caso Mortal
                    {
                        hue = (int)RazorEnhanced.Filters.HighLightColor.Mortal;
                    }
                    else if (m.Paralized)                     // Caso Paral
                    {
                        hue = (int)RazorEnhanced.Filters.HighLightColor.Paralized;
                    }
                    else
                    {
                        Write((ushort)item.Hue);
                    }
                }
            }
            Write((uint)0);             // terminate
        }