Esempio n. 1
0
        public bool MoveAck(byte seq)
        {
            m_OutstandingMoves--;

            MoveEntry e;

            if (m_MoveInfo.TryGetValue(seq, out e) && e != null)
            {
                if (e.IsStep && !IsGhost)
                {
                    StealthSteps.OnMove();
                }

                return(!e.FilterAck);
            }
            else
            {
                return(true);
            }
        }
Esempio n. 2
0
        public bool MoveAck(byte seq)
        {
            m_OutstandingMoves--;

            MoveEntry e = (MoveEntry)m_MoveInfo[seq];

            if (e != null)
            {
                if (e.IsStep && !IsGhost)
                {
                    StealthSteps.OnMove();
                }

                return(!e.FilterAck);
            }
            else
            {
                return(true);
            }
        }
Esempio n. 3
0
        internal bool MoveAck(byte seq)
        {
            CheckCorpseOpen();

            m_OutstandingMoves--;

            MoveEntry e;

            m_MoveInfo.TryGetValue(seq, out e);
            if (e != null)
            {
                if (e.IsStep && !IsGhost)
                {
                    StealthSteps.OnMove();
                }

                return(!e.FilterAck);
            }
            else
            {
                return(true);
            }
        }
Esempio n. 4
0
        public override void OnPositionChanging(Point3D oldPos)
        {
            if (!IsGhost)
            {
                StealthSteps.OnMove();
            }

            AutoOpenDoors(false);

            List <Mobile> mlist = new List <Mobile>(World.Mobiles.Values);

            for (int i = 0; i < mlist.Count; i++)
            {
                Mobile m = mlist[i];
                if (m != this)
                {
                    if (!Utility.InRange(m.Position, Position, VisRange))
                    {
                        m.Remove();
                    }
                    else
                    {
                        Targeting.CheckLastTargetRange(m);
                    }
                }
            }

            mlist = null;


            List <Item>    ilist = new List <Item>(World.Items.Values);
            ScavengerAgent s     = ScavengerAgent.Instance;

            for (int i = 0; i < ilist.Count; i++)
            {
                Item item = ilist[i];
                if (item.Deleted || item.Container != null)
                {
                    continue;
                }

                int dist = Utility.Distance(item.GetWorldPosition(), Position);
                if (item != DragDropManager.Holding && (dist > MultiVisRange || (!item.IsMulti && dist > VisRange)))
                {
                    item.Remove();
                }
                else if (!IsGhost && Visible && dist <= 2 && s.Enabled && item.Movable)
                {
                    s.Scavenge(item);
                }
            }

            ilist = null;

            if (Engine.MainWindow != null && Engine.MainWindow.MapWindow != null)
            {
                Engine.MainWindow.SafeAction(f => f.MapWindow.PlayerMoved());
            }

            base.OnPositionChanging(oldPos);
        }