Esempio n. 1
0
 public static void Add(DressList list)
 {
     m_List.Add(list);
     HotKey.Add(HKCategory.Dress, HKSubCat.None, String.Format("Dress: {0}", list.Name), new HotKeyCallback(list.Dress));
     HotKey.Add(HKCategory.Dress, HKSubCat.None, String.Format("Undress: {0}", list.Name), new HotKeyCallback(list.Undress));
     HotKey.Add(HKCategory.Dress, HKSubCat.None, String.Format("Toggle: {0}", list.Name), new HotKeyCallback(list.Toggle));
 }
Esempio n. 2
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 public static void Add(DressList list)
 {
     if (Engine.MainWindow == null)
     {
         m_List.Add(list);
         HotKey.Add(HKCategory.Dress, HKSubCat.None, $"Dress: {list.Name}",
                    new HotKeyCallback(list.Dress));
         HotKey.Add(HKCategory.Dress, HKSubCat.None, $"Undress: {list.Name}",
                    new HotKeyCallback(list.Undress));
         HotKey.Add(HKCategory.Dress, HKSubCat.None, $"Toggle: {list.Name}",
                    new HotKeyCallback(list.Toggle));
     }
     else
     {
         Engine.MainWindow.SafeAction(s =>
         {
             m_List.Add(list);
             HotKey.Add(HKCategory.Dress, HKSubCat.None, $"Dress: {list.Name}",
                        new HotKeyCallback(list.Dress));
             HotKey.Add(HKCategory.Dress, HKSubCat.None, $"Undress: {list.Name}",
                        new HotKeyCallback(list.Undress));
             HotKey.Add(HKCategory.Dress, HKSubCat.None, $"Toggle: {list.Name}",
                        new HotKeyCallback(list.Toggle));
         });
     }
 }
Esempio n. 3
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        static Spell()
        {
            ArrayList list     = new ArrayList();
            string    filename = Path.Combine(Config.GetInstallDirectory(), "spells.def");

            m_SpellsByPower = new Hashtable(64 + 10 + 16);
            m_SpellsByID    = new Hashtable(64 + 10 + 16);

            if (!File.Exists(filename))
            {
                MessageBox.Show(Engine.ActiveWindow, Language.GetString(LocString.NoSpells), "Spells.def", MessageBoxButtons.OK, MessageBoxIcon.Warning);
                return;
            }

            using (StreamReader reader = new StreamReader(filename))
            {
                string line;
                while ((line = reader.ReadLine()) != null)
                {
                    line = line.Trim();
                    if (line.Length <= 0 || line[0] == '#')
                    {
                        continue;
                    }
                    string[] split = line.Split('|');

                    try
                    {
                        if (split.Length >= 5)
                        {
                            string[] reags = new string[split.Length - 5];
                            for (int i = 5; i < split.Length; i++)
                            {
                                reags[i - 5] = split[i].ToLower().Trim();
                            }
                            Spell s = new Spell(split[0].Trim()[0], Convert.ToInt32(split[1].Trim()), Convert.ToInt32(split[2].Trim()), /*split[3].Trim(),*/ split[4].Trim(), reags);

                            m_SpellsByID[s.GetID()] = s;

                            if (s.WordsOfPower != null && s.WordsOfPower.Trim().Length > 0)
                            {
                                m_SpellsByPower[s.WordsOfPower] = s;
                            }
                        }
                    }
                    catch
                    {
                    }
                }
            }

            HotKeyCallback = new HotKeyCallbackState(OnHotKey);
            foreach (Spell s in m_SpellsByID.Values)
            {
                HotKey.Add(HKCategory.Spells, HKSubCat.SpellOffset + s.Circle, s.Name, HotKeyCallback, (ushort)s.GetID());
            }
            HotKey.Add(HKCategory.Spells, LocString.HealOrCureSelf, new HotKeyCallback(HealOrCureSelf));
            HotKey.Add(HKCategory.Spells, LocString.MiniHealOrCureSelf, new HotKeyCallback(MiniHealOrCureSelf));
        }
Esempio n. 4
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        public static void Initialize()
        {
            HotKey.Add(HKCategory.Misc, HKSubCat.SpecialMoves, LocString.ClearAbility, new HotKeyCallback(ClearAbilities));

            HotKey.Add(HKCategory.Misc, HKSubCat.SpecialMoves, LocString.SetPrimAb, new HotKeyCallback(SetPrimaryAbility));
            HotKey.Add(HKCategory.Misc, HKSubCat.SpecialMoves, LocString.SetSecAb, new HotKeyCallback(SetSecondaryAbility));

            HotKey.Add(HKCategory.Misc, HKSubCat.SpecialMoves, LocString.ToggleStun, new HotKeyCallback(OnStun));
            HotKey.Add(HKCategory.Misc, HKSubCat.SpecialMoves, LocString.ToggleDisarm, new HotKeyCallback(OnDisarm));
        }
Esempio n. 5
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        private static void InitClosestTargets()
        {
            HotKey.Add(HKCategory.Targets, LocString.TargClosest, TargetClosest);

            HotKey.Add(HKCategory.Targets, LocString.TargClosestFriend, TargetClosestFriend);

            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetMurderer, LocString.TargCloseRed,
                       TargetCloseRed);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetMurderer, LocString.TargCloseRedHumanoid,
                       TargetCloseRedHumanoid);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetMurderer, LocString.TargCloseRedMonster,
                       TargetCloseRedMonster);

            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetNonFriendly, LocString.TargCloseNFriend,
                       TargetCloseNonFriendly);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetNonFriendly, LocString.TargClosestNFriendlyHuman,
                       TargetCloseNonFriendlyHumanoid);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetNonFriendly, LocString.TargClosestNFriendlyMonster,
                       TargetCloseNonFriendlyMonster);

            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetFriendly, LocString.TargCloseFriend,
                       TargetCloseFriendly);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetFriendly, LocString.TargClosestFriendlyHuman,
                       TargetCloseFriendlyHumanoid);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetFriendly, LocString.TargClosestFriendlyMonster,
                       TargetCloseFriendlyMonster);

            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetInnocent, LocString.TargCloseBlue,
                       TargetCloseInnocent);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetInnocent, LocString.TargCloseInnocentHuman,
                       TargetCloseInnocentHumanoid);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetInnocent, LocString.TargClosestInnocentMonster,
                       TargetCloseInnocentMonster);

            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetGrey, LocString.TargCloseGrey,
                       TargetCloseGrey);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetGrey, LocString.TargCloseGreyHuman,
                       TargetCloseGreyHumanoid);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetGrey, LocString.TargCloseGreyMonster,
                       TargetCloseGreyMonster);

            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetCriminal, LocString.TargCloseCriminal,
                       TargetCloseCriminal);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetCriminal, LocString.TargCloseCriminalHuman,
                       TargetCloseCriminalHumanoid);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetCriminal, LocString.TargClosestCriminalMonster,
                       TargetCloseCriminalMonster);

            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetEnemy, LocString.TargCloseEnemy,
                       TargetCloseEnemy);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetEnemy, LocString.TargCloseEnemyHuman,
                       TargetCloseEnemyHumanoid);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetEnemy, LocString.TargCloseEnemyMonster,
                       TargetCloseEnemyMonster);
        }
Esempio n. 6
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        private static void InitRandomTarget()
        {
            HotKey.Add(HKCategory.Targets, LocString.TargetRandom, TargetRandAnyone);

            HotKey.Add(HKCategory.Targets, LocString.TargRandomFriend, TargetRandFriend);

            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetMurderer, LocString.TargRandRed,
                       TargetRandRed);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetMurderer, LocString.TargRandomRedHuman,
                       TargetRandRedHumanoid);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetMurderer, LocString.TargRandomRedMonster,
                       TargetRandRedMonster);

            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetNonFriendly, LocString.TargRandNFriend,
                       TargetRandNonFriendly);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetNonFriendly, LocString.TargRandomNFriendlyHuman,
                       TargetRandNonFriendlyHumanoid);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetNonFriendly, LocString.TargRandomNFriendlyMonster,
                       TargetRandNonFriendlyMonster);

            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetFriendly, LocString.TargRandFriend,
                       TargetRandFriendly);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetFriendly, LocString.TargRandomFriendlyHuman,
                       TargetRandFriendlyHumanoid);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetFriendly, LocString.TargRandomFriendlyMonster,
                       TargetRandFriendlyMonster);

            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetInnocent, LocString.TargRandBlue,
                       TargetRandInnocent);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetInnocent, LocString.TargRandInnocentHuman,
                       TargetRandInnocentHumanoid);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetInnocent, LocString.TargRandomInnocentMonster,
                       TargetRandInnocentMonster);

            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetGrey, LocString.TargRandGrey, TargetRandGrey);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetGrey, LocString.TargRandGreyHuman,
                       TargetRandGreyHumanoid);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetGrey, LocString.TargRandGreyMonster,
                       TargetRandGreyMonster);

            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetEnemy, LocString.TargRandEnemy,
                       TargetRandEnemy);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetEnemy, LocString.TargRandEnemyHuman,
                       TargetRandEnemyHumanoid);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetEnemy, LocString.TargRandEnemyMonster,
                       TargetRandEnemyMonster);

            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetCriminal, LocString.TargRandCriminal,
                       TargetRandCriminal);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetCriminal, LocString.TargRandCriminalHuman,
                       TargetRandCriminalHumanoid);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetCriminal, LocString.TargRandomCriminalMonster,
                       TargetRandCriminalMonster);
        }
Esempio n. 7
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        public static void Initialize()
        {
            try
            {
                File.Delete("DragDrop.log");
            }
            catch
            {
            }

            HotKey.Add(HKCategory.Misc, LocString.DropCur, new HotKeyCallback(DropCurrent));
        }
Esempio n. 8
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        public static void Initialize()
        {
            PacketHandler.RegisterClientToServerViewer(0x6C, new PacketViewerCallback(TargetResponse));
            PacketHandler.RegisterServerToClientViewer(0x6C, new PacketViewerCallback(NewTarget));
            PacketHandler.RegisterServerToClientViewer(0xAA, new PacketViewerCallback(CombatantChange));

            HotKey.Add(HKCategory.Targets, LocString.LastTarget, new HotKeyCallback(LastTarget));
            HotKey.Add(HKCategory.Targets, LocString.TargetSelf, new HotKeyCallback(TargetSelf));
            HotKey.Add(HKCategory.Targets, LocString.ClearTargQueue, new HotKeyCallback(OnClearQueue));
            HotKey.Add(HKCategory.Targets, LocString.SetLT, new HotKeyCallback(TargetSetLastTarget));
            HotKey.Add(HKCategory.Targets, LocString.TargRandRed, new HotKeyCallback(TargetRandRed));
            HotKey.Add(HKCategory.Targets, LocString.TargRandNFriend, new HotKeyCallback(TargetRandNonFriendly));
            HotKey.Add(HKCategory.Targets, LocString.TargRandFriend, new HotKeyCallback(TargetRandFriendly));
            HotKey.Add(HKCategory.Targets, LocString.TargRandBlue, new HotKeyCallback(TargetRandInnocent));
            HotKey.Add(HKCategory.Targets, LocString.TargRandGrey, new HotKeyCallback(TargetRandGrey));
            HotKey.Add(HKCategory.Targets, LocString.TargRandEnemy, new HotKeyCallback(TargetRandEnemy));
            HotKey.Add(HKCategory.Targets, LocString.TargRandCriminal, new HotKeyCallback(TargetRandCriminal));

            HotKey.Add(HKCategory.Targets, LocString.TargRandEnemyHuman, new HotKeyCallback(TargetRandEnemyHumanoid));
            HotKey.Add(HKCategory.Targets, LocString.TargRandGreyHuman, new HotKeyCallback(TargetRandGreyHumanoid));
            HotKey.Add(HKCategory.Targets, LocString.TargRandInnocentHuman, new HotKeyCallback(TargetRandInnocentHumanoid));
            HotKey.Add(HKCategory.Targets, LocString.TargRandCriminalHuman, new HotKeyCallback(TargetRandCriminalHumanoid));

            HotKey.Add(HKCategory.Targets, LocString.AttackLastComb, new HotKeyCallback(AttackLastComb));
            HotKey.Add(HKCategory.Targets, LocString.AttackLastTarg, new HotKeyCallback(AttackLastTarg));
            HotKey.Add(HKCategory.Targets, LocString.CancelTarget, new HotKeyCallback(CancelTarget));

            HotKey.Add(HKCategory.Targets, LocString.NextTarget, new HotKeyCallback(NextTarget));
            HotKey.Add(HKCategory.Targets, LocString.NextTargetHumanoid, new HotKeyCallback(NextTargetHumanoid));

            HotKey.Add(HKCategory.Targets, LocString.TargCloseRed, new HotKeyCallback(TargetCloseRed));
            HotKey.Add(HKCategory.Targets, LocString.TargCloseNFriend, new HotKeyCallback(TargetCloseNonFriendly));
            HotKey.Add(HKCategory.Targets, LocString.TargCloseFriend, new HotKeyCallback(TargetCloseFriendly));
            HotKey.Add(HKCategory.Targets, LocString.TargCloseBlue, new HotKeyCallback(TargetCloseInnocent));
            HotKey.Add(HKCategory.Targets, LocString.TargCloseGrey, new HotKeyCallback(TargetCloseGrey));
            HotKey.Add(HKCategory.Targets, LocString.TargCloseEnemy, new HotKeyCallback(TargetCloseEnemy));
            HotKey.Add(HKCategory.Targets, LocString.TargCloseCriminal, new HotKeyCallback(TargetCloseCriminal));

            HotKey.Add(HKCategory.Targets, LocString.TargCloseEnemyHuman, new HotKeyCallback(TargetCloseEnemyHumanoid));
            HotKey.Add(HKCategory.Targets, LocString.TargCloseGreyHuman, new HotKeyCallback(TargetCloseGreyHumanoid));
            HotKey.Add(HKCategory.Targets, LocString.TargCloseInnocentHuman, new HotKeyCallback(TargetCloseInnocentHumanoid));
            HotKey.Add(HKCategory.Targets, LocString.TargCloseCriminalHuman, new HotKeyCallback(TargetCloseCriminalHumanoid));
        }
Esempio n. 9
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        public static void Initialize()
        {
            PacketHandler.RegisterClientToServerViewer(0x6C, TargetResponse);
            PacketHandler.RegisterServerToClientViewer(0x6C, NewTarget);
            PacketHandler.RegisterServerToClientViewer(0xAA, CombatantChange);

            HotKey.Add(HKCategory.Targets, LocString.LastTarget, LastTarget);
            HotKey.Add(HKCategory.Targets, LocString.TargetSelf, TargetSelf);
            HotKey.Add(HKCategory.Targets, LocString.ClearTargQueue, OnClearQueue);

            HotKey.Add(HKCategory.Targets, LocString.SetLT, TargetSetLastTarget);
            HotKey.Add(HKCategory.Targets, LocString.SetLastBeneficial, SetLastTargetBeneficial);
            HotKey.Add(HKCategory.Targets, LocString.SetLastHarmful, SetLastTargetHarmful);

            HotKey.Add(HKCategory.Targets, LocString.AttackLastComb, AttackLastComb);
            HotKey.Add(HKCategory.Targets, LocString.AttackLastTarg, AttackLastTarg);
            HotKey.Add(HKCategory.Targets, LocString.CancelTarget, CancelTarget);

            InitRandomTarget();
            InitNextPrevTargets();
            InitClosestTargets();
        }
Esempio n. 10
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        private static void InitNextPrevTargets()
        {
            //Next targets
            HotKey.Add(HKCategory.Targets, LocString.NextTarget, NextTarget);
            HotKey.Add(HKCategory.Targets, LocString.NextTargetFriend, NextTargetFriend);
            HotKey.Add(HKCategory.Targets, LocString.NextTargetNonFriendly, NextTargetNonFriend);

            // Next humanoids
            HotKey.Add(HKCategory.Targets, LocString.NextTargetHumanoid, NextTargetHumanoid);

            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetEnemy, LocString.NextTargetEnemyHumanoid,
                       NextTargetEnemyHumanoid);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetCriminal, LocString.NextTargetCriminalHumanoid,
                       NextTargetCriminalHumanoid);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetMurderer, LocString.NextTargetMurdererHumanoid,
                       NextTargetMurdererHumanoid);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetInnocent, LocString.NextTargetInnocentHumanoid,
                       NextTargetInnocentHumanoid);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetFriendly, LocString.NextTargetFriendlyHumanoid,
                       NextTargetFriendlyHumanoid);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetGrey, LocString.NextTargetGreyHumanoid,
                       NextTargetGreyHumanoid);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetNonFriendly, LocString.NextTargetNonFriendlyHumanoid,
                       NextTargetNonFriendlyHumanoid);

            // Next monsters
            HotKey.Add(HKCategory.Targets, LocString.NextTargetMonster, NextTargetMonster);

            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetEnemy, LocString.NextTargetEnemyMonster,
                       NextTargetEnemyMonster);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetCriminal, LocString.NextTargetCriminalMonster,
                       NextTargetCriminalMonster);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetMurderer, LocString.NextTargetMurdererMonster,
                       NextTargetMurdererMonster);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetInnocent, LocString.NextTargetInnocentMonster,
                       NextTargetInnocentMonster);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetFriendly, LocString.NextTargetFriendlyMonster,
                       NextTargetFriendlyMonster);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetGrey, LocString.NextTargetGreyMonster,
                       NextTargetGreyMonster);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetNonFriendly, LocString.NextTargetNonFriendlyMonster,
                       NextTargetNonFriendlyMonster);

            //Previous targets
            HotKey.Add(HKCategory.Targets, LocString.PrevTarget, PrevTarget);
            HotKey.Add(HKCategory.Targets, LocString.PrevTargetNonFriendly, PrevTargetNonFriend);

            HotKey.Add(HKCategory.Targets, LocString.PrevTargetHumanoid, PrevTargetHumanoid);
            HotKey.Add(HKCategory.Targets, LocString.PrevTargetMonster, PrevTargetMonster);
            HotKey.Add(HKCategory.Targets, LocString.PrevTargetFriend, PrevTargetFriend);

            // Previous humanoids
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetEnemy, LocString.PrevTargetEnemyHumanoid,
                       PrevTargetEnemyHumanoid);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetFriendly, LocString.PrevTargetFriendlyHumanoid,
                       PrevTargetFriendlyHumanoid);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetGrey, LocString.PrevTargetGreyHumanoid,
                       PrevTargetGreyHumanoid);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetNonFriendly, LocString.PrevTargetNonFriendlyHumanoid,
                       PrevTargetNonFriendlyHumanoid);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetCriminal, LocString.PrevTargetCriminalHumanoid,
                       PrevTargetCriminalHumanoid);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetMurderer, LocString.PrevTargetMurdererHumanoid,
                       PrevTargetMurdererHumanoid);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetInnocent, LocString.PrevTargetInnocentHumanoid,
                       PrevTargetInnocentHumanoid);

            // Previous monsters
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetEnemy, LocString.PrevTargetEnemyMonster,
                       PrevTargetEnemyMonster);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetFriendly, LocString.PrevTargetFriendlyMonster,
                       PrevTargetFriendlyMonster);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetGrey, LocString.PrevTargetGreyMonster,
                       PrevTargetGreyMonster);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetNonFriendly, LocString.PrevTargetNonFriendlyMonster,
                       PrevTargetNonFriendlyMonster);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetCriminal, LocString.PrevTargetCriminalMonster,
                       PrevTargetCriminalMonster);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetMurderer, LocString.PrevTargetMurdererMonster,
                       PrevTargetMurdererMonster);
            HotKey.Add(HKCategory.Targets, HKSubCat.SubTargetInnocent, LocString.PrevTargetInnocentMonster,
                       PrevTargetInnocentMonster);
        }
Esempio n. 11
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 public static void Initialize()
 {
     HotKey.Add(HKCategory.Misc, LocString.TakeSS, new HotKeyCallback(CaptureNow));
 }