Esempio n. 1
0
 public bool CheckConstraint(Solution candidate)
 {
     // check routes
     for (int i = 0; i < car_number; i++)
     {
         int route_cost = EvaluateRouteCost(candidate.GetRoute(i));  //eval each route cost
         if (route_cost > constraint)
         {
             return false; // reject candidate
         }
     }
     return true;
 }
Esempio n. 2
0
        // clone
        public Solution CloneSolution()
        {
            Solution s = new Solution(this.car_number);
            s.cost = 0;

            // initialize array of linked lists
            for (int i = 0; i < car_number; i++)
            {
                //get city in each route
                foreach (int city in this.GetRoute(i))
                {
                    s.GetRoute(i).AddLast(city);
                }
            }

            return s;
        }
Esempio n. 3
0
        //---------------------------------------------------------------------------------------
        // FITNESS FUNCTION
        // fitness function = for each car route
        // (sum of all city distances + distance from depot to first city
        //                  + distance from last city back to depot)
        //          + sum of all service times in each city
        public int EvaluateCost(Solution soln)
        {
            // go through array of routes
            for (int x = 0; x < soln.GetLength(); x++)
            {
                LinkedList<int> route = soln.GetRoute(x);

                if (route.Count > 0)
                {
                    // distance from depot to first city
                    int city = Convert.ToInt16(route.First.Value);
                    soln.AddCost(depot[city]); //distance from depot to first
                    city = Convert.ToInt16(route.Last.Value);
                    soln.AddCost(depot[city]); //distance from depot to last

                    // go through route's cities and add distances
                    for (int a = 1; a < route.Count; a++)
                    {
                        //start with city -1 and city and add distances
                        soln.AddCost(distance[route.ElementAt(a - 1), route.ElementAt(a)]);

                        //add service times for each city
                        soln.AddCost(service[route.ElementAt(a - 1)]);
                    }
                }
            }
            return soln.GetCost();
        }
Esempio n. 4
0
        //---------------------------------------------------------------------------------------
        // OPERATOR
        // 1. switch city from 1 route to another
        // 2. switch order of city in route
        public Solution SwitchCityRoute(Solution soln)
        {
            // first random route
            int random_route1 = r.Next(car_number - 1);

            // make sure route is not empty
            while (soln.GetRoute(random_route1).Count < 1)
            {
                random_route1 = r.Next(car_number - 1);
            }

            // second random route
            int random_route2 = r.Next(car_number - 1);

            // make sure route2 is not same as route1
            while (random_route1 == random_route2)
            {
                random_route2 = r.Next(car_number - 1);
            }

            // route1 and route2 are non-empty, so can trade cities
            if (soln.GetRoute(random_route2).Count > 1)
            {
                int random_city1 = r.Next(soln.GetRoute(random_route1).Count - 1); //random city position from route1
                int random_city2 = r.Next(soln.GetRoute(random_route2).Count - 1); //random city position from route2

                int city1 = soln.GetRoute(random_route1).ElementAt(random_city1); // city 1
                int city2 = soln.GetRoute(random_route2).ElementAt(random_city2); //city 2

                // remove city 1 from route 1 and add it to route 2
                soln.GetRoute(random_route1).Remove(city1);
                soln.GetRoute(random_route2).AddLast(city1);

                // remove city 2 from route 2 and add it to route 1
                soln.GetRoute(random_route2).Remove(city2);
                soln.GetRoute(random_route1).AddLast(city2);
            }
            else if (soln.GetRoute(random_route2).Count == 1) //one city in route 2
            {
                int random_city1 = r.Next(soln.GetRoute(random_route1).Count - 1); //random city position from route1
                int random_city2 = 0; // first city position from route2

                int city1 = soln.GetRoute(random_route1).ElementAt(random_city1); // city 1
                int city2 = soln.GetRoute(random_route2).ElementAt(random_city2); //city 2

                // remove city 1 from route 1 and add it to route 2
                soln.GetRoute(random_route1).Remove(city1);
                soln.GetRoute(random_route2).AddLast(city1);

                // remove city 2 from route 2 and add it to route 1
                soln.GetRoute(random_route2).Remove(city2);
                soln.GetRoute(random_route1).AddLast(city2);
            }
            else // route2 is empty
            {
                // remove city1 from route 1 and add it to route2
                int random_city1 = r.Next(soln.GetRoute(random_route1).Count - 1); //random city position from route1
                int city1 = soln.GetRoute(random_route1).ElementAt(random_city1); // city 1
                soln.GetRoute(random_route1).Remove(city1); //remove from route1
                soln.GetRoute(random_route2).AddLast(city1); //add to route2
            }

            return soln;
        }
Esempio n. 5
0
        public void SwitchCityOrder(Solution soln)
        {
            // first random route
            int random_route1 = r.Next(car_number - 1);

            // make sure has more than 1 city in it
            while (soln.GetRoute(random_route1).Count < 2)
            {
                random_route1 = r.Next(car_number - 1);
            }
            int city1 = soln.GetRoute(random_route1).ElementAt(0); // remove first city
            soln.GetRoute(random_route1).RemoveFirst(); // remove first city
            soln.GetRoute(random_route1).AddLast(city1); // add it to the end
        }
Esempio n. 6
0
        public bool SolutionAcceptanceConstraint(Solution best, Solution candidate)
        {
            if (CheckConstraint(candidate) == false)
            {
                return false; // reject candidate solution
            }

            if (best.GetCost() - candidate.GetCost() > 0) // candidate cost is less
            {
                return true; // candidate is accepted
            }
            else
            {
                // accpetance probability = e^-cost/temp
                int negcost = candidate.GetCost() - (2 * candidate.GetCost());
                double exp = (double)negcost / (double)temperature;
                double prob = Math.Exp(exp); // acceptance probability

                double threshold = r.NextDouble(); // acceptance threshold - random

                if (prob.CompareTo(threshold) > 0) // if accept prob > accept thresh
                {
                    //Console.WriteLine("probability of acceptance: {0}\nthreshold of acceptance: {1}",
                    //    prob, threshold);
                    return true; // candidate accepted
                }
            }
            return false; // candidate not accepted
        }
Esempio n. 7
0
        public void RunPartAWithoutConstraint()
        {
            Solution best_soln = new Solution(car_number);

            // random initial solution
            //go through all cities
            //add them randomly to a car
            for (int i = 0; i < cities; i++)
            {
                int random = r.Next(car_number - 1);
                best_soln.GetRoute(random).AddLast(i);
            }
            int best_cost = EvaluateCost(best_soln); //eval initial cost

            Console.WriteLine("INITIAL SOLUTION");
            best_soln.PrintSolution();

            // start SA processs
            while (temperature != 0)
            {
                int count = iterations;
                // # of iterations per temperature
                while (count > 0)
                {
                    // create new solution
                    Solution candidate = best_soln.CloneSolution();

                    // operator selection - switch cities between routes
                                         // switch city order within a route
                    int operation = r.Next(1, 3);
                    if (operation % 2 == 0)
                    {
                        // swtich cities between routes
                        candidate = SwitchCityRoute(candidate);
                    }
                    else
                    {
                        // switch city order
                        SwitchCityOrder(candidate);
                    }

                    int current_cost = EvaluateCost(candidate);
                    //candidate.PrintSolution();

                    // figure out if solution is going to be the best
                    if (SolutionAcceptance(best_soln, candidate) == true)
                    {
                        best_soln = candidate; // candidate is new best
                        best_cost = candidate.GetCost();
                    }
                    Console.WriteLine("Temperature: {0}, Count: {1}", temperature, count);
                    best_soln.PrintSolution();
                    // should we store 'all time best'?

                    count--;
                }
                // decrease temperature
                CoolingSchedule();
            }
            // print final best
            Console.WriteLine("Best Solution");
            best_soln.PrintSolution();

            return;
        }