Esempio n. 1
0
 public void Stop()
 {
     InParticles.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear);
     foreach (var part in LongParticles)
     {
         part.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear);
     }
     gameObject.SetActive(false);
     Despawn?.Invoke(this);
     Despawn = null;
     Pool <RailgunEffectComp> .Return(this);
 }