Esempio n. 1
0
        private void createGroundBubbles(Vector3[] positions, int height, Texture2D tex)
        {
            Bubble bubble;

            for (int i = 0; i < positions.Length; i++)
            {
                Vector3 pos = new Vector3(positions[i].x, positions[i].y + height, positions[i].z);
                //Debug.Log(pos);
                bubble = new Bubble(pos, tex, bubbleAverageColor);
                bubbles.Add(bubble);
                //createBubble(positions[i], height);
            }
        }
Esempio n. 2
0
        private void createPlatformBubbles(Vector3 position, int width, Texture2D tex)
        {
            position = new Vector3(position.x - 2, position.y + 1, position.z);
            for (int j = 0; j < width; j++)
            {
                for (int i = width - j; i > 0; i--)
                {
                    //Bubble bubble = new Bubble(
                    Vector2 pos    = new Vector2(i + j / 2f + position.x, j + position.y);
                    Bubble  bubble = new Bubble(pos, tex, bubbleAverageColor);
                    bubbles.Add(bubble);
                    //
                    ///
                    /////
                }
            }
            //for (int y = width; y > 0; y--)
            //{
            //    for (int x = width; x > 0; x--)
            //    {

            //    }
            //}
        }
Esempio n. 3
0
        private void createPlatformBubbles(Vector3 position, int width, Texture2D tex)
        {
            position = new Vector3(position.x - 2, position.y + 1, position.z);
            for (int j = 0; j < width; j++)
            {
                for (int i = width - j; i > 0; i--)
                {
                    //Bubble bubble = new Bubble(
                    Vector2 pos = new Vector2(i + j/2f + position.x, j + position.y);
                    Bubble bubble = new Bubble(pos, tex, bubbleAverageColor);
                    bubbles.Add(bubble);
                      //
                     ///
                    /////
                }
            }
            //for (int y = width; y > 0; y--)
            //{
            //    for (int x = width; x > 0; x--)
            //    {

            //    }
            //}
        }
Esempio n. 4
0
        private void createGroundBubbles(Vector3[] positions, int height, Texture2D tex)
        {
            Bubble bubble;
            for (int i = 0; i < positions.Length; i++)
            {
                Vector3 pos = new Vector3(positions[i].x, positions[i].y + height, positions[i].z);
                //Debug.Log(pos);
                bubble = new Bubble(pos, tex, bubbleAverageColor);
                bubbles.Add(bubble);
                //createBubble(positions[i], height);

            }
        }