Esempio n. 1
0
        public Destructible getTargetInRange()
        {
            float        lessDeviatedAngle = maximumDeviationDegrees;
            Destructible target            = null;

            foreach (Destructible destructible in Destructible.destructibles)
            {
                if (whitelist.Contains(destructible))
                {
                    continue;
                }

                Vector3 toTarget     = destructible.transform.position - transform.position;
                float   distToTarget = toTarget.magnitude;

                if (distToTarget > maximumDistance)
                {
                    continue;
                }

                float angle = Vector3.Angle(transform.forward, toTarget);

                if (angle >= lessDeviatedAngle)
                {
                    continue;
                }

                Ray        ray = new Ray(transform.position, toTarget);
                RaycastHit hit;

                if (Physics.Raycast(ray, out hit, distToTarget))
                {
                    if (hit.transform == destructible.transform)
                    {
                        lessDeviatedAngle = angle;
                        target            = destructible;
                    }
                }
            }

            return(target);
        }
Esempio n. 2
0
 public bool removeFromWhitelist(Destructible traitor)
 {
     return(whitelist.Remove(traitor));
 }
Esempio n. 3
0
 public bool addToWhitelist(Destructible friend)
 {
     return(whitelist.Add(friend));
 }