Esempio n. 1
0
        public void LoadZoneLights(string zoneName, List <Light> lights, float progressMin, float progressMax)
        {
            Parent.name += " - " + zoneName;

            for (int i = 0; i < lights.Count; i++)
            {
                Light lightData = lights[i];

                ZoneLight instance = new GameObject(lightData.Name).AddComponent <ZoneLight>();

                UnityEngine.Light lightComponent = instance.gameObject.AddComponent <UnityEngine.Light>();
                lightComponent.intensity       = 4.0f;
                lightComponent.bounceIntensity = 0.0f;

                instance.lightObject = lightComponent;

                //Params
                TransformData correctedTransform = MathUtils.ConvertTransform(lightData.Position, lightData.Rotation, Vector3.one, true, TransformMode.Standard);

                instance.transform.position = correctedTransform.Position;
                instance.transform.rotation = Quaternion.Euler(correctedTransform.Rotation);

                instance.Name           = lightData.Name;
                instance.ColorName      = lightData.ColorName;
                instance.Type           = lightData.Type;
                instance.UnknownFloat1  = lightData.UnknownFloat1;
                instance.Range          = lightData.Range;
                instance.InnerRange     = lightData.InnerRange;
                instance.Color          = lightData.Color;
                instance.UnknownByte1   = lightData.UnknownByte1;
                instance.UnknownByte2   = lightData.UnknownByte2;
                instance.UnknownByte3   = lightData.UnknownByte3;
                instance.UnknownByte4   = lightData.UnknownByte4;
                instance.UnknownByte5   = lightData.UnknownByte5;
                instance.UnknownVector1 = lightData.UnknownVector1;
                instance.UnknownString1 = lightData.UnknownString1;
                instance.ID             = lightData.ID;

                instance.transform.parent = Parent;

                //Apply any changes we may have made.
                instance.OnValidate();

                int layer = LayerMask.NameToLayer("ForgelightZoneLight");
                instance.gameObject.layer = layer;

                foreach (Transform child in instance.transform)
                {
                    child.gameObject.layer = layer;
                }

                EditorUtility.DisplayProgressBar("Loading Zone: " + zoneName, "Loading Lights: " + lightData.Name, MathUtils.Remap01((float)i / lights.Count, progressMin, progressMax));
            }
        }
Esempio n. 2
0
        public void WriteToZone(Zone zone)
        {
            ValidateObjectUIDs();

            zone.Lights.Clear();

            foreach (ZoneLight zoneLight in Resources.FindObjectsOfTypeAll <ZoneLight>())
            {
                if (zoneLight.hideFlags == HideFlags.NotEditable || zoneLight.hideFlags == HideFlags.HideAndDontSave || EditorUtility.IsPersistent(zoneLight))
                {
                    continue;
                }

                Light light = new Light();

                TransformData correctedTransform = MathUtils.ConvertTransform(zoneLight.transform.position, zoneLight.transform.rotation.eulerAngles, Vector3.one, false, TransformMode.Standard);
                light.Position = correctedTransform.Position;
                Vector3 rotationData = correctedTransform.Rotation.ToRadians();
                light.Rotation = new Vector4(rotationData.x, rotationData.y, rotationData.z, 1);

                light.Name           = zoneLight.Name;
                light.ColorName      = zoneLight.ColorName;
                light.Type           = zoneLight.Type;
                light.UnknownFloat1  = zoneLight.UnknownFloat1;
                light.Range          = zoneLight.Range;
                light.InnerRange     = zoneLight.InnerRange;
                light.Color          = zoneLight.Color;
                light.UnknownByte1   = zoneLight.UnknownByte1;
                light.UnknownByte2   = zoneLight.UnknownByte2;
                light.UnknownByte3   = zoneLight.UnknownByte3;
                light.UnknownByte4   = zoneLight.UnknownByte4;
                light.UnknownByte5   = zoneLight.UnknownByte5;
                light.UnknownVector1 = zoneLight.UnknownVector1;
                light.UnknownString1 = zoneLight.UnknownString1;
                light.ID             = zoneLight.ID;

                zone.Lights.Add(light);
            }
        }