public void StartAttack(Boxer attacker, AbstractAttack attack) {
     UpdateStaminaSlider(attacker);
     string className = attack.GetType().Name;
     string attackTrigger = String.Format("Attack{0}", className);
     float speedMultiplier = 1000f / attack.CastTimeInMs;
     boxerAnimator.SetFloat(ATTACK_ANIMATION_SPEED, speedMultiplier);
     boxerAnimator.SetTrigger(attackTrigger);
 }