Esempio n. 1
0
 private void SetSpawner()
 {
     Spawner[] allSpawners = GameObject.FindObjectsOfType<Spawner>();
     foreach (Spawner spawner in allSpawners)
     {
         if (spawner.transform.position.y == transform.position.y)
             _spawner = spawner;
     }
 }
Esempio n. 2
0
 private void Start()
 {
     spawner = GetComponent <Spawner>();
 }
        private IEnumerator LoadLevelCoroutine(Level level)
        {
            var asyncOperation = SceneManager.LoadSceneAsync(level.SceneName, LoadSceneMode.Additive);

            while (!asyncOperation.isDone)
            {
                yield return(new WaitForEndOfFrame());
            }

            var scene          = SceneManager.GetSceneByName(level.SceneName);
            var rootGameObject = scene.GetRootGameObjects();
            var paths          = rootGameObject.SelectMany(obj => obj.GetComponentsInChildren <Path>());

            var script = new Script(CoreModules.Preset_HardSandbox);

            script.Options.DebugPrint = Debug.Log;
            UserData.RegisterType <ISpawner>();

            var spawners = new List <Spawner>();

            foreach (var path in paths)
            {
                var spawner = new Spawner(path.GetPath());
                spawners.Add(spawner);
                var spawnerName = CreateSpawnerName(path.name);
                script.Globals.Set(spawnerName, UserData.Create(spawner));
            }

            var scriptPath = new FileInfo(level.ScriptPath);
            var scriptCode = File.ReadAllText(scriptPath.FullName);

            script.DoString(scriptCode);

            var getCashFunction = script.Globals.Get(LuaScriptConstants.GetCashFunctionName);

            if (getCashFunction.IsNil())
            {
                throw new InvalidOperationException(string.Format(
                                                        "The '{0}' function does not exist in script '{1}'.",
                                                        LuaScriptConstants.GetCashFunctionName,
                                                        scriptPath.Name));
            }
            var setupSpawnFunction = script.Globals.Get(LuaScriptConstants.SetupWaveFunctionName);

            if (setupSpawnFunction.IsNil())
            {
                throw new InvalidOperationException(string.Format(
                                                        "The '{0}' function does not exist in script '{1}'.",
                                                        LuaScriptConstants.SetupWaveFunctionName,
                                                        scriptPath.Name));
            }

            for (var wave = 0; wave < level.Waves; wave++)
            {
                foreach (var spawner in spawners)
                {
                    spawner.Clear();
                }

                var cashResult = script.Call(script.Globals[LuaScriptConstants.GetCashFunctionName], wave);
                Cash += (int)cashResult.Number;
                script.Call(script.Globals[LuaScriptConstants.SetupWaveFunctionName], wave);

                yield return(new WaitForSeconds(5));

                foreach (var spawner in spawners)
                {
                    StartCoroutine(SpawnCoroutine(spawner));
                }

                while (spawners.Any(spawner => !spawner.Finished) || _enemies.Count > 0)
                {
                    yield return(new WaitForEndOfFrame());
                }

                Debug.Log("wave finished");
            }

            Debug.Log("level finished");

            yield return(new WaitForSeconds(4));

            UnloadLevel();
        }