private void OnTriggerExit2D(Collider2D collision)
 {
     if (collision.transform.tag == "Panel" && Player.Active)
     {
         _inPanelBounds = null;
         collision.GetComponentInParent <FirewallScript>().Instruction.SetActive(false);
     }
 }
 void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.transform.tag == "Panel" && Player.Active)
     {
         var firewall = collision.gameObject.GetComponentInParent <FirewallScript>();
         if (!firewall.Pressed)
         {
             _inPanelBounds = firewall;
             firewall.Instruction.SetActive(true);
         }
     }
 }