void Start() { loginService = FindObjectOfType<LoginService>(); loginService.OnLoginSuccess += LoginSuccessCallback; loginService.OnLoginFailed += LoginFailedCallback; gameControlService = FindObjectOfType<GameControlService>(); ErrorLabel.transform.gameObject.SetActive(false); OnInputFieldValueChanged(); }
void Start() { loginService = FindObjectOfType<LoginService>(); loginService.OnLoginSuccess += LoginSuccessCallback; webSocketService = FindObjectOfType<WebSocketService>(); gameControlService = FindObjectOfType<GameControlService>(); webSocketService.RegisterCommand(PlayerLevelUpDTO.COMMAND_NAME, PlayerLevelUpCallback, typeof(PlayerLevelUpDTO)); InvokeRepeating("UploadExperiencePointsToServer", 5, 5); }
void Start() { loginService = FindObjectOfType<LoginService>(); loginService.OnLogoutSuccess += LogOutSuccessCallback; }