/// <summary> /// 设置标签上显示的文字 /// </summary> /// <param name="vo"></param> public void setValue(MyTreeMenuItemVO vo, MyTreeMenuItem parent) { treeMenu = NGUITools.FindInParents <MyTreeMenu>(gameObject); this.parent = parent; this.value = vo; lable.text = vo.name; }
public void setState(bool isFold) { if (treeMenu == null) { treeMenu = NGUITools.FindInParents <MyTreeMenu>(gameObject); } sprite.spriteName = treeMenu.getTreeItemSprite(false, nodeLevel, isFold); this.isFold = isFold; }
void Start() { //Nodes = new List<MyTreeMenuItem>(); treeMenu = NGUITools.FindInParents <MyTreeMenu>(gameObject); }