public ProjectileData Load(ProjectileData otherData)
 {
     _baseDamage         = otherData._baseDamage;
     _damageVariance     = otherData._damageVariance;
     _destroyOnCollision = otherData._destroyOnCollision;
     _maxLifetime        = otherData._maxLifetime;
     _lifetime           = otherData._lifetime;
     HadCollision        = false;
     return(this);
 }
Esempio n. 2
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 public WeaponData Load(WeaponData otherData)
 {
     _projectile          = otherData._projectile;
     _firePositionOffset  = otherData._firePositionOffset;
     _fireDirection       = otherData._fireDirection;
     _fireProjectileSpeed = otherData._fireProjectileSpeed;
     _inverseRateOfFire   = otherData._inverseRateOfFire;
     _timeSinceLastShot   = otherData._timeSinceLastShot;
     _allowedToFire       = otherData._allowedToFire;
     return(this);
 }
Esempio n. 3
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 public void Clear()
 {
     _projectile         = null;
     _firePositionOffset = _fireDirection = Vector2.zero;
     _inverseRateOfFire  = _timeSinceLastShot = _fireProjectileSpeed = 0;
 }