public void TryActive(GameObject target) { if (target == null || !this.bValid) { return; } if (!string.IsNullOrEmpty(this.effect)) { MinimapSys theMinimapSys = Singleton <CBattleSystem> .GetInstance().TheMinimapSys; if (theMinimapSys != null && theMinimapSys.CurMapType() == MinimapSys.EMapType.Mini) { TowerHit.PlayEffect(this.effect, 2f, target); } } if (!string.IsNullOrEmpty(this.voice)) { Singleton <CSoundManager> .GetInstance().PlayBattleSound2D(this.voice); } Singleton <CTimerManager> .instance.ResumeTimer(this.cd_timer); this.bValid = false; }