Esempio n. 1
0
        public static void OnRankGodDetailEquipClick(CEquipInfo equipInfo, string playerName, string heroName)
        {
            CUIFormScript form = Singleton <CUIManager> .get_instance().GetForm(RankingSystem.s_rankingGodDetailForm);

            if (form == null)
            {
                return;
            }
            GameObject widget = form.GetWidget(0);

            if (widget == null)
            {
                return;
            }
            GameObject p = Utility.FindChild(widget, "Panel_EquipInfo");
            Text       componetInChild  = Utility.GetComponetInChild <Text>(p, "heroEquipText");
            Text       componetInChild2 = Utility.GetComponetInChild <Text>(p, "equipNameText");
            Text       componetInChild3 = Utility.GetComponetInChild <Text>(p, "Panel_euipProperty/equipPropertyDescText");

            componetInChild2.text = ((equipInfo != null) ? equipInfo.m_equipName : string.Empty);
            componetInChild3.text = ((equipInfo != null) ? equipInfo.m_equipPropertyDesc : string.Empty);
            componetInChild.text  = Singleton <CTextManager> .get_instance().GetText("RankGodHeroEquipDesc", new string[]
            {
                playerName,
                heroName
            });
        }
Esempio n. 2
0
        public void Create(ushort rootEquipID, Dictionary <ushort, CEquipInfo> equipInfoDictionary)
        {
            this.Clear();
            if (rootEquipID == 0)
            {
                return;
            }
            this.m_rootEquipID = rootEquipID;
            CEquipInfo cEquipInfo = null;

            if (equipInfoDictionary.TryGetValue(rootEquipID, ref cEquipInfo))
            {
                CEquipInfo cEquipInfo2 = null;
                for (int i = 0; i < cEquipInfo.m_resEquipInBattle.PreEquipID.Length; i++)
                {
                    ushort num = cEquipInfo.m_resEquipInBattle.PreEquipID[i];
                    if (num > 0 && equipInfoDictionary.TryGetValue(num, ref cEquipInfo2) && cEquipInfo2.m_resEquipInBattle.bInvalid == 0)
                    {
                        this.m_2ndEquipIDs[(int)((UIntPtr)this.m_2ndEquipCount)] = num;
                        CEquipInfo cEquipInfo3 = null;
                        for (int j = 0; j < cEquipInfo2.m_resEquipInBattle.PreEquipID.Length; j++)
                        {
                            ushort num2 = cEquipInfo2.m_resEquipInBattle.PreEquipID[j];
                            if (num2 > 0 && equipInfoDictionary.TryGetValue(num2, ref cEquipInfo3) && cEquipInfo3.m_resEquipInBattle.bInvalid == 0)
                            {
                                this.m_3rdEquipIDs[(int)((UIntPtr)this.m_2ndEquipCount)][(int)((UIntPtr)this.m_3rdEquipCounts[(int)((UIntPtr)this.m_2ndEquipCount)])] = num2;
                                this.m_3rdEquipCounts[(int)((UIntPtr)this.m_2ndEquipCount)] += 1u;
                            }
                        }
                        this.m_2ndEquipCount += 1u;
                    }
                }
            }
        }
Esempio n. 3
0
        private void EnableBackEquipNode(ushort equipID, Dictionary <ushort, CEquipInfo> equipInfoDictionary)
        {
            CEquipInfo info = null;

            if (equipInfoDictionary.TryGetValue(equipID, out info) && (info.m_backEquipIDs != null))
            {
                for (int i = 0; i < info.m_backEquipIDs.Count; i++)
                {
                    this.EnableEquipNode(info.m_backEquipIDs[i]);
                    this.DisplayEquipLineSet(equipID, info.m_backEquipIDs[i]);
                    this.EnableBackEquipNode(info.m_backEquipIDs[i], equipInfoDictionary);
                }
            }
        }
Esempio n. 4
0
        private void EnableBackEquipNode(ushort equipID, Dictionary <ushort, CEquipInfo> equipInfoDictionary)
        {
            CEquipInfo cEquipInfo = null;

            if (equipInfoDictionary.TryGetValue(equipID, ref cEquipInfo) && cEquipInfo.m_backEquipIDs != null)
            {
                for (int i = 0; i < cEquipInfo.m_backEquipIDs.get_Count(); i++)
                {
                    this.EnableEquipNode(cEquipInfo.m_backEquipIDs.get_Item(i));
                    this.DisplayEquipLineSet(equipID, cEquipInfo.m_backEquipIDs.get_Item(i));
                    this.EnableBackEquipNode(cEquipInfo.m_backEquipIDs.get_Item(i), equipInfoDictionary);
                }
            }
        }
Esempio n. 5
0
 private void AppendBackEquipIDs(ushort equipID, Dictionary <ushort, CEquipInfo> equipInfoDictionary, ref uint backEquipIDTotalCount, ref ushort[] backEquipIDs)
 {
     if (equipID != 0)
     {
         CEquipInfo info = null;
         if ((equipInfoDictionary.TryGetValue(equipID, out info) && (info.m_backEquipIDs != null)) && (info.m_backEquipIDs.Count > 0))
         {
             for (int i = 0; i < info.m_backEquipIDs.Count; i++)
             {
                 backEquipIDs[backEquipIDTotalCount] = info.m_backEquipIDs[i];
                 backEquipIDTotalCount++;
             }
         }
     }
 }
Esempio n. 6
0
        private void EnablePreEquipNode(ushort equipID, Dictionary <ushort, CEquipInfo> equipInfoDictionary)
        {
            CEquipInfo info = null;

            if (equipInfoDictionary.TryGetValue(equipID, out info) && (info.m_resEquipInBattle != null))
            {
                for (int i = 0; i < info.m_resEquipInBattle.PreEquipID.Length; i++)
                {
                    if (info.m_resEquipInBattle.PreEquipID[i] > 0)
                    {
                        this.EnableEquipNode(info.m_resEquipInBattle.PreEquipID[i]);
                        this.DisplayEquipLineSet(info.m_resEquipInBattle.PreEquipID[i], equipID);
                        this.EnablePreEquipNode(info.m_resEquipInBattle.PreEquipID[i], equipInfoDictionary);
                    }
                }
            }
        }
Esempio n. 7
0
        public int CompareTo(object obj)
        {
            CEquipInfo info = obj as CEquipInfo;

            if (this.m_resEquipInBattle.dwBuyPrice > info.m_resEquipInBattle.dwBuyPrice)
            {
                return(-1);
            }
            if (this.m_resEquipInBattle.dwBuyPrice == info.m_resEquipInBattle.dwBuyPrice)
            {
                if (this.m_equipID > info.m_equipID)
                {
                    return(-1);
                }
                if (this.m_equipID == info.m_equipID)
                {
                    return(0);
                }
            }
            return(1);
        }
Esempio n. 8
0
 public void Create(ushort rootEquipID, Dictionary <ushort, CEquipInfo> equipInfoDictionary)
 {
     this.Clear();
     if (rootEquipID != 0)
     {
         this.m_rootEquipID = rootEquipID;
         CEquipInfo info = null;
         if (equipInfoDictionary.TryGetValue(rootEquipID, out info))
         {
             for (int i = 0; i < info.m_resEquipInBattle.PreEquipID.Length; i++)
             {
                 if (info.m_resEquipInBattle.PreEquipID[i] > 0)
                 {
                     this.m_2ndEquipIDs[this.m_2ndEquipCount] = info.m_resEquipInBattle.PreEquipID[i];
                     this.m_2ndEquipCount++;
                 }
             }
             for (int j = 0; j < this.m_2ndEquipCount; j++)
             {
                 CEquipInfo info2 = null;
                 if (equipInfoDictionary.TryGetValue(this.m_2ndEquipIDs[j], out info2))
                 {
                     for (int k = 0; k < info2.m_resEquipInBattle.PreEquipID.Length; k++)
                     {
                         if (info2.m_resEquipInBattle.PreEquipID[k] > 0)
                         {
                             this.m_3rdEquipIDs[j][this.m_3rdEquipCounts[j]] = info2.m_resEquipInBattle.PreEquipID[k];
                             this.m_3rdEquipCounts[j]++;
                         }
                     }
                 }
             }
         }
         this.AppendBackEquipIDs(rootEquipID, equipInfoDictionary, ref this.m_backEquipCount, ref this.m_backEquipIDs);
     }
 }
Esempio n. 9
0
        public static void OnRankGodDetailTab(int tabIndex, COMDT_RANKING_LIST_ITEM_EXTRA_MASTER_HERO masterHeroInfo, uint heroId)
        {
            CUIFormScript form = Singleton <CUIManager> .instance.GetForm(RankingSystem.s_rankingGodDetailForm);

            if (form != null)
            {
                GameObject widget = form.GetWidget(0);
                if (widget != null)
                {
                    ResHeroCfgInfo dataByKey = GameDataMgr.heroDatabin.GetDataByKey(heroId);
                    if (dataByKey != null)
                    {
                        GameObject obj3   = Utility.FindChild(widget, "Panel_EquipInfo");
                        GameObject obj4   = Utility.FindChild(widget, "Panel_SymbolInfo");
                        string     str    = Utility.UTF8Convert(masterHeroInfo.stAcntInfo.szPlayerName);
                        string     szName = dataByKey.szName;
                        obj3.CustomSetActive(false);
                        obj4.CustomSetActive(false);
                        if (tabIndex == 0)
                        {
                            obj3.CustomSetActive(true);
                            CUIListScript componetInChild           = Utility.GetComponetInChild <CUIListScript>(obj3, "List");
                            int           bEquipNum                 = masterHeroInfo.stEquipList.bEquipNum;
                            ushort[]      defaultRecommendEquipInfo = new ushort[6];
                            if (bEquipNum > 0)
                            {
                                for (int j = 0; j < bEquipNum; j++)
                                {
                                    defaultRecommendEquipInfo[j] = (ushort)masterHeroInfo.stEquipList.EquipID[j];
                                }
                            }
                            else
                            {
                                defaultRecommendEquipInfo = Singleton <CEquipSystem> .instance.GetDefaultRecommendEquipInfo(heroId);

                                bEquipNum = defaultRecommendEquipInfo.Length;
                            }
                            componetInChild.SetElementAmount(bEquipNum);
                            for (int i = 0; i < bEquipNum; i++)
                            {
                                GameObject     gameObject = componetInChild.GetElemenet(i).gameObject;
                                CUIEventScript component  = gameObject.GetComponent <CUIEventScript>();
                                ushort         equipID    = defaultRecommendEquipInfo[i];
                                CEquipInfo     equipInfo  = Singleton <CEquipSystem> .instance.GetEquipInfo(equipID);

                                component.m_onClickEventParams.battleEquipPar.equipInfo = Singleton <CEquipSystem> .instance.GetEquipInfo(equipID);

                                component.m_onClickEventParams.tagStr  = str;
                                component.m_onClickEventParams.tagStr1 = szName;
                                CUICommonSystem.SetEquipIcon(equipID, gameObject, form);
                            }
                            if (bEquipNum > 0)
                            {
                                componetInChild.SelectElement(0, true);
                                componetInChild.GetElemenet(0).GetComponent <CUIEventScript>().OnPointerClick(null);
                                CUIEventScript script4 = componetInChild.GetElemenet(0).GetComponent <CUIEventScript>();
                                Singleton <CUIEventManager> .instance.DispatchUIEvent(script4.m_onClickEventID, script4.m_onClickEventParams);
                            }
                            else
                            {
                                componetInChild.SelectElement(-1, true);
                            }
                        }
                        else if (tabIndex == 1)
                        {
                            ListView <CSymbolItem> symbolList = new ListView <CSymbolItem>();
                            for (int k = 0; k < masterHeroInfo.stSymbolPageInfo.bSymbolPosNum; k++)
                            {
                                bool flag = false;
                                for (int n = 0; n < symbolList.Count; n++)
                                {
                                    if (symbolList[n].m_baseID == masterHeroInfo.stSymbolPageInfo.SymbolId[k])
                                    {
                                        CSymbolItem local1 = symbolList[n];
                                        local1.m_stackCount++;
                                        flag = true;
                                        break;
                                    }
                                }
                                if (!flag)
                                {
                                    CSymbolItem item = CUseableManager.CreateUseable(COM_ITEM_TYPE.COM_OBJTYPE_ITEMSYMBOL, masterHeroInfo.stSymbolPageInfo.SymbolId[k], 1) as CSymbolItem;
                                    symbolList.Add(item);
                                }
                            }
                            CSymbolWearController.SortSymbolList(ref symbolList);
                            obj4.CustomSetActive(true);
                            CUIListScript script5 = Utility.GetComponetInChild <CUIListScript>(obj4, "List");
                            script5.SetElementAmount(symbolList.Count);
                            int num7 = 0;
                            for (int m = 0; m < symbolList.Count; m++)
                            {
                                GameObject p = script5.GetElemenet(m).gameObject;
                                Utility.GetComponetInChild <Image>(p, "imgIcon").SetSprite(symbolList[m].GetIconPath(), form, true, false, false);
                                Utility.GetComponetInChild <Text>(p, "SymbolName").text = symbolList[m].m_name;
                                char[] trimChars = new char[] { '\n' };
                                Utility.GetComponetInChild <Text>(p, "SymbolDesc").text   = CSymbolSystem.GetSymbolAttString(symbolList[m], true).TrimEnd(trimChars);
                                Utility.GetComponetInChild <Text>(p, "lblIconCount").text = string.Format("x{0}", symbolList[m].m_stackCount);
                                num7 += symbolList[m].m_SymbolData.wLevel;
                            }
                            Utility.GetComponetInChild <Text>(obj4, "symbolPageLvlText").text = num7.ToString();
                            string[] args = new string[] { str, szName };
                            Utility.GetComponetInChild <Text>(obj4, "heroSymbolText").text = Singleton <CTextManager> .instance.GetText("RankGodHeroSymbolDesc", args);
                        }
                    }
                }
            }
        }
Esempio n. 10
0
        public static void OnRankGodDetailTab(int tabIndex, COMDT_RANKING_LIST_ITEM_EXTRA_MASTER_HERO masterHeroInfo, uint heroId)
        {
            CUIFormScript form = Singleton <CUIManager> .get_instance().GetForm(RankingSystem.s_rankingGodDetailForm);

            if (form == null)
            {
                return;
            }
            GameObject widget = form.GetWidget(0);

            if (widget == null)
            {
                return;
            }
            ResHeroCfgInfo dataByKey = GameDataMgr.heroDatabin.GetDataByKey(heroId);

            if (dataByKey == null)
            {
                return;
            }
            GameObject gameObject  = Utility.FindChild(widget, "Panel_EquipInfo");
            GameObject gameObject2 = Utility.FindChild(widget, "Panel_SymbolInfo");
            string     text        = Utility.UTF8Convert(masterHeroInfo.stAcntInfo.szPlayerName);
            string     szName      = dataByKey.szName;

            gameObject.CustomSetActive(false);
            gameObject2.CustomSetActive(false);
            if (tabIndex == 0)
            {
                gameObject.CustomSetActive(true);
                CUIListScript componetInChild = Utility.GetComponetInChild <CUIListScript>(gameObject, "List");
                int           num             = (int)masterHeroInfo.stEquipList.bEquipNum;
                ushort[]      array           = new ushort[6];
                if (num > 0)
                {
                    for (int i = 0; i < num; i++)
                    {
                        array[i] = (ushort)masterHeroInfo.stEquipList.EquipID[i];
                    }
                }
                else
                {
                    ResRecommendEquipInBattle defaultRecommendEquipInfo = Singleton <CEquipSystem> .get_instance().GetDefaultRecommendEquipInfo(heroId, 1u);

                    if (defaultRecommendEquipInfo != null)
                    {
                        array = defaultRecommendEquipInfo.RecommendEquipID;
                    }
                    num = array.Length;
                }
                componetInChild.SetElementAmount(num);
                for (int j = 0; j < num; j++)
                {
                    GameObject     gameObject3 = componetInChild.GetElemenet(j).gameObject;
                    CUIEventScript component   = gameObject3.GetComponent <CUIEventScript>();
                    ushort         num2        = array[j];
                    CEquipInfo     equipInfo   = CEquipSystem.GetEquipInfo(num2);
                    component.m_onClickEventParams.battleEquipPar.equipInfo = CEquipSystem.GetEquipInfo(num2);
                    component.m_onClickEventParams.tagStr  = text;
                    component.m_onClickEventParams.tagStr1 = szName;
                    CUICommonSystem.SetEquipIcon(num2, gameObject3, form);
                }
                if (num > 0)
                {
                    componetInChild.SelectElement(0, true);
                    componetInChild.GetElemenet(0).GetComponent <CUIEventScript>().OnPointerClick(null);
                    CUIEventScript component2 = componetInChild.GetElemenet(0).GetComponent <CUIEventScript>();
                    Singleton <CUIEventManager> .get_instance().DispatchUIEvent(component2.m_onClickEventID, component2.m_onClickEventParams);
                }
                else
                {
                    componetInChild.SelectElement(-1, true);
                }
            }
            else if (tabIndex == 1)
            {
                ListView <CSymbolItem> listView = new ListView <CSymbolItem>();
                for (int k = 0; k < (int)masterHeroInfo.stSymbolPageInfo.bSymbolPosNum; k++)
                {
                    bool flag = false;
                    for (int l = 0; l < listView.get_Count(); l++)
                    {
                        if (listView.get_Item(l).m_baseID == masterHeroInfo.stSymbolPageInfo.SymbolId[k])
                        {
                            listView.get_Item(l).m_stackCount++;
                            flag = true;
                            break;
                        }
                    }
                    if (!flag)
                    {
                        CSymbolItem cSymbolItem = CUseableManager.CreateUseable(5, masterHeroInfo.stSymbolPageInfo.SymbolId[k], 1) as CSymbolItem;
                        listView.Add(cSymbolItem);
                    }
                }
                CSymbolWearController.SortSymbolList(ref listView);
                gameObject2.CustomSetActive(true);
                CUIListScript componetInChild2 = Utility.GetComponetInChild <CUIListScript>(gameObject2, "List");
                componetInChild2.SetElementAmount(listView.get_Count());
                int num3 = 0;
                for (int m = 0; m < listView.get_Count(); m++)
                {
                    GameObject gameObject4      = componetInChild2.GetElemenet(m).gameObject;
                    Image      componetInChild3 = Utility.GetComponetInChild <Image>(gameObject4, "imgIcon");
                    componetInChild3.SetSprite(listView.get_Item(m).GetIconPath(), form, true, false, false, false);
                    Text componetInChild4 = Utility.GetComponetInChild <Text>(gameObject4, "SymbolName");
                    componetInChild4.text = listView.get_Item(m).m_name;
                    Text componetInChild5 = Utility.GetComponetInChild <Text>(gameObject4, "SymbolDesc");
                    componetInChild5.text = CSymbolSystem.GetSymbolAttString(listView.get_Item(m), true).TrimEnd(new char[]
                    {
                        '\n'
                    });
                    Text componetInChild6 = Utility.GetComponetInChild <Text>(gameObject4, "lblIconCount");
                    componetInChild6.text = string.Format("x{0}", listView.get_Item(m).m_stackCount);
                    num3 += (int)listView.get_Item(m).m_SymbolData.wLevel *listView.get_Item(m).m_stackCount;
                }
                Utility.GetComponetInChild <Text>(gameObject2, "symbolPageLvlText").text = num3.ToString();
                Utility.GetComponetInChild <Text>(gameObject2, "heroSymbolText").text    = Singleton <CTextManager> .get_instance().GetText("RankGodHeroSymbolDesc", new string[]
                {
                    text,
                    szName
                });
            }
        }