Esempio n. 1
0
        public int GetKillDragonNum()
        {
            int num      = 0;
            int dragonId = Singleton <BattleLogic> .instance.DragonId;

            for (int i = 0; i < this.m_deadRecordList.Count; i++)
            {
                DeadRecord record = this.m_deadRecordList[i];
                if (dragonId == record.cfgId)
                {
                    num++;
                }
                else
                {
                    DeadRecord record2 = this.m_deadRecordList[i];
                    if (record2.actorType == ActorTypeDef.Actor_Type_Monster)
                    {
                        DeadRecord record3 = this.m_deadRecordList[i];
                        if (record3.actorSubType == 2)
                        {
                            DeadRecord        record4 = this.m_deadRecordList[i];
                            ResMonsterCfgInfo dataCfgInfoByCurLevelDiff = MonsterDataHelper.GetDataCfgInfoByCurLevelDiff(record4.cfgId);
                            if ((dataCfgInfoByCurLevelDiff != null) && (dataCfgInfoByCurLevelDiff.bSoldierType == 9))
                            {
                                num++;
                            }
                        }
                    }
                }
            }
            return(num);
        }
Esempio n. 2
0
        public int GetKillDragonNum(COM_PLAYERCAMP killerCamp)
        {
            int num = 0;

            for (int i = 0; i < this.m_deadRecordList.Count; i++)
            {
                DeadRecord record = this.m_deadRecordList[i];
                if (killerCamp == record.killerCamp)
                {
                    DeadRecord record2 = this.m_deadRecordList[i];
                    if (record2.actorType == ActorTypeDef.Actor_Type_Monster)
                    {
                        DeadRecord record3 = this.m_deadRecordList[i];
                        if (record3.actorSubType == 2)
                        {
                            DeadRecord record4 = this.m_deadRecordList[i];
                            if (record4.actorSubSoliderType != 9)
                            {
                                DeadRecord record5 = this.m_deadRecordList[i];
                                if (record5.actorSubSoliderType != 7)
                                {
                                    continue;
                                }
                            }
                            num++;
                        }
                    }
                }
            }
            return(num);
        }
Esempio n. 3
0
        public int GetTotalNum(COM_PLAYERCAMP camp, ActorTypeDef actorType, byte actorSubType, byte actorSubSoliderType)
        {
            int num = 0;

            for (int i = 0; i < this.m_deadRecordList.Count; i++)
            {
                DeadRecord record = this.m_deadRecordList[i];
                if (record.camp == camp)
                {
                    DeadRecord record2 = this.m_deadRecordList[i];
                    if (record2.actorType == actorType)
                    {
                        DeadRecord record3 = this.m_deadRecordList[i];
                        if (record3.actorSubType == actorSubType)
                        {
                            DeadRecord record4 = this.m_deadRecordList[i];
                            if (record4.actorSubSoliderType == actorSubSoliderType)
                            {
                                num++;
                            }
                        }
                    }
                }
            }
            return(num);
        }
Esempio n. 4
0
        public int GetDeadNum(COM_PLAYERCAMP camp, ActorTypeDef actorType, int subType, int cfgId)
        {
            int num = 0;

            for (int i = 0; i < this.m_deadRecordList.Count; i++)
            {
                DeadRecord record = this.m_deadRecordList[i];
                if (camp == record.camp)
                {
                    DeadRecord record2 = this.m_deadRecordList[i];
                    if (actorType == record2.actorType)
                    {
                        DeadRecord record3 = this.m_deadRecordList[i];
                        if (subType == record3.actorSubType)
                        {
                            DeadRecord record4 = this.m_deadRecordList[i];
                            if (cfgId == record4.cfgId)
                            {
                                num++;
                            }
                        }
                    }
                }
            }
            return(num);
        }
Esempio n. 5
0
        public int GetDragonDeadTime(int index)
        {
            int num = 0;

            for (int i = 0; i < this.m_deadRecordList.Count; i++)
            {
                DeadRecord record = this.m_deadRecordList[i];
                if (record.actorType == ActorTypeDef.Actor_Type_Monster)
                {
                    DeadRecord record2 = this.m_deadRecordList[i];
                    if (record2.actorSubType == 2)
                    {
                        DeadRecord record3 = this.m_deadRecordList[i];
                        if (record3.actorSubSoliderType != 9)
                        {
                            DeadRecord record4 = this.m_deadRecordList[i];
                            if (record4.actorSubSoliderType != 7)
                            {
                                continue;
                            }
                        }
                        if (num == index)
                        {
                            DeadRecord record5 = this.m_deadRecordList[i];
                            return(record5.deadTime);
                        }
                        num++;
                    }
                }
            }
            return(0);
        }
Esempio n. 6
0
        public DeadRecord GetRecordAtIndex(COM_PLAYERCAMP camp, ActorTypeDef actorType, byte actorSubType, byte actorSubSoliderType, int index)
        {
            int num = 0;

            for (int i = 0; i < this.m_deadRecordList.Count; i++)
            {
                DeadRecord record = this.m_deadRecordList[i];
                if (record.camp == camp)
                {
                    DeadRecord record2 = this.m_deadRecordList[i];
                    if (record2.actorType == actorType)
                    {
                        DeadRecord record3 = this.m_deadRecordList[i];
                        if (record3.actorSubType == actorSubType)
                        {
                            DeadRecord record4 = this.m_deadRecordList[i];
                            if (record4.actorSubSoliderType == actorSubSoliderType)
                            {
                                if (num == index)
                                {
                                    return(this.m_deadRecordList[i]);
                                }
                                num++;
                            }
                        }
                    }
                }
            }
            return(new DeadRecord());
        }
Esempio n. 7
0
 private void OnDeadRecord(ref GameDeadEventParam prm)
 {
     if (!prm.bImmediateRevive)
     {
         PoolObjHandle <ActorRoot> src          = prm.src;
         PoolObjHandle <ActorRoot> orignalAtker = prm.orignalAtker;
         if ((src != 0) && (orignalAtker != 0))
         {
             if (src.handle.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Hero)
             {
                 this.m_deadRecordList.Add(new DeadRecord(src.handle.TheActorMeta.ActorCamp, src.handle.TheActorMeta.ActorType, src.handle.TheActorMeta.ConfigId, (int)Singleton <FrameSynchr> .instance.LogicFrameTick, orignalAtker.handle.TheActorMeta.ActorCamp, orignalAtker.handle.TheActorMeta.PlayerId));
                 if (this.m_uiFBTime == 0)
                 {
                     this.m_uiFBTime = (uint)Singleton <FrameSynchr> .instance.LogicFrameTick;
                 }
             }
             else if (src.handle.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Monster)
             {
                 DeadRecord item = new DeadRecord(src.handle.TheActorMeta.ActorCamp, src.handle.TheActorMeta.ActorType, src.handle.TheActorMeta.ConfigId, (int)Singleton <FrameSynchr> .instance.LogicFrameTick, orignalAtker.handle.TheActorMeta.ActorCamp, orignalAtker.handle.TheActorMeta.PlayerId);
                 if (src.handle.ActorControl != null)
                 {
                     item.actorSubType        = src.handle.ActorControl.GetActorSubType();
                     item.actorSubSoliderType = src.handle.ActorControl.GetActorSubSoliderType();
                     if (item.actorSubType == 2)
                     {
                         if (item.actorSubType == 7)
                         {
                             item.fightTime = ((int)Singleton <FrameSynchr> .instance.LogicFrameTick) - this.m_baojunEnterCombatTime;
                         }
                         else if (item.actorSubType == 8)
                         {
                             item.fightTime = ((int)Singleton <FrameSynchr> .instance.LogicFrameTick) - this.m_baronEnterCombatTime;
                         }
                         else if (item.actorSubType == 9)
                         {
                             item.fightTime = ((int)Singleton <FrameSynchr> .instance.LogicFrameTick) - this.m_bigDragonEnterCombatTime;
                         }
                     }
                 }
                 this.m_deadRecordList.Add(item);
                 this.m_deadMonsterNum++;
             }
             else if ((src.handle.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Organ) && (((src.handle.TheStaticData.TheOrganOnlyInfo.OrganType == 1) || (src.handle.TheStaticData.TheOrganOnlyInfo.OrganType == 4)) || (src.handle.TheStaticData.TheOrganOnlyInfo.OrganType == 2)))
             {
                 DeadRecord record2 = new DeadRecord(src.handle.TheActorMeta.ActorCamp, src.handle.TheActorMeta.ActorType, src.handle.TheActorMeta.ConfigId, (int)Singleton <FrameSynchr> .instance.LogicFrameTick, orignalAtker.handle.TheActorMeta.ActorCamp, orignalAtker.handle.TheActorMeta.PlayerId);
                 if (src.handle.ObjLinker != null)
                 {
                     record2.iOrder       = src.handle.ObjLinker.BattleOrder;
                     record2.actorSubType = (byte)src.handle.TheStaticData.TheOrganOnlyInfo.OrganType;
                 }
                 this.m_deadRecordList.Add(record2);
             }
         }
     }
 }
Esempio n. 8
0
        public byte GetDestroyTowerCount(COM_PLAYERCAMP killerCamp, int TowerType)
        {
            byte num = 0;

            for (int i = 0; i < this.m_deadRecordList.Count; i++)
            {
                DeadRecord record = this.m_deadRecordList[i];
                if (((killerCamp == record.killerCamp) && (record.actorType == ActorTypeDef.Actor_Type_Organ)) && (record.actorSubType == TowerType))
                {
                    num = (byte)(num + 1);
                }
            }
            return(num);
        }
Esempio n. 9
0
        public int GetDeadNumAtTime(COM_PLAYERCAMP camp, ActorTypeDef actorType, int subType, int deadTime)
        {
            int num = 0;

            for (int i = 0; i < this.m_deadRecordList.Count; i++)
            {
                DeadRecord record = this.m_deadRecordList[i];
                if (((camp == record.camp) && (record.actorType == actorType)) && ((record.actorSubType == subType) && (record.deadTime < deadTime)))
                {
                    num++;
                }
            }
            return(num);
        }
Esempio n. 10
0
        public byte GetDestroyTowerCount(COM_PLAYERCAMP killerCamp, int TowerType)
        {
            byte b = 0;

            for (int i = 0; i < this.m_deadRecordList.get_Count(); i++)
            {
                DeadRecord deadRecord = this.m_deadRecordList.get_Item(i);
                if (killerCamp == deadRecord.killerCamp && deadRecord.actorType == ActorTypeDef.Actor_Type_Organ && (int)deadRecord.actorSubType == TowerType)
                {
                    b += 1;
                }
            }
            return(b);
        }
Esempio n. 11
0
        public int GetDeadNumAtTime(COM_PLAYERCAMP camp, ActorTypeDef actorType, int subType, int deadTime)
        {
            int num = 0;

            for (int i = 0; i < this.m_deadRecordList.get_Count(); i++)
            {
                DeadRecord deadRecord = this.m_deadRecordList.get_Item(i);
                if (camp == deadRecord.camp && deadRecord.actorType == actorType && (int)deadRecord.actorSubType == subType && deadRecord.deadTime < deadTime)
                {
                    num++;
                }
            }
            return(num);
        }
Esempio n. 12
0
        public int GetKillSpecialMonsterNumAtTime(uint playerID, int deadTime, byte bySoldierType)
        {
            int num = 0;

            for (int i = 0; i < this.m_deadRecordList.get_Count(); i++)
            {
                DeadRecord deadRecord = this.m_deadRecordList.get_Item(i);
                if (deadRecord.AttackPlayerID == playerID && deadRecord.actorType == ActorTypeDef.Actor_Type_Monster && deadRecord.actorSubType == 2 && deadRecord.actorSubSoliderType == bySoldierType && deadRecord.deadTime < deadTime)
                {
                    num++;
                }
            }
            return(num);
        }
Esempio n. 13
0
        public int GetBaronDeadCount()
        {
            int num = 0;

            for (int i = 0; i < this.m_deadRecordList.Count; i++)
            {
                DeadRecord record = this.m_deadRecordList[i];
                if (((record.actorType == ActorTypeDef.Actor_Type_Monster) && (record.actorSubType == 2)) && (record.actorSubSoliderType == 8))
                {
                    num++;
                }
            }
            return(num);
        }
Esempio n. 14
0
        public int GetBaronDeadCount(COM_PLAYERCAMP killerCamp)
        {
            int num = 0;

            for (int i = 0; i < this.m_deadRecordList.Count; i++)
            {
                DeadRecord record = this.m_deadRecordList[i];
                if (((killerCamp == record.killerCamp) && (record.actorType == ActorTypeDef.Actor_Type_Monster)) && ((record.actorSubType == 2) && (record.actorSubSoliderType == 8)))
                {
                    num++;
                }
            }
            return(num);
        }
Esempio n. 15
0
        public int GetBaronDeadCount(COM_PLAYERCAMP killerCamp)
        {
            int num = 0;

            for (int i = 0; i < this.m_deadRecordList.get_Count(); i++)
            {
                DeadRecord deadRecord = this.m_deadRecordList.get_Item(i);
                if (killerCamp == deadRecord.killerCamp && deadRecord.actorType == ActorTypeDef.Actor_Type_Monster && deadRecord.actorSubType == 2 && deadRecord.actorSubSoliderType == 8)
                {
                    num++;
                }
            }
            return(num);
        }
Esempio n. 16
0
        public int GetKillSpecialMonsterNumAtTime(uint playerID, int deadTime, byte bySoldierType)
        {
            int num = 0;

            for (int i = 0; i < this.m_deadRecordList.Count; i++)
            {
                DeadRecord record = this.m_deadRecordList[i];
                if ((((record.AttackPlayerID == playerID) && (record.actorType == ActorTypeDef.Actor_Type_Monster)) && ((record.actorSubType == 2) && (record.actorSubSoliderType == bySoldierType))) && (record.deadTime < deadTime))
                {
                    num++;
                }
            }
            return(num);
        }
Esempio n. 17
0
        public int GetKillDragonNumAtTime(uint playerID, int deadTime)
        {
            int num = 0;
            List <DeadRecord> list = new List <DeadRecord>();

            for (int i = 0; i < this.m_deadRecordList.get_Count(); i++)
            {
                DeadRecord deadRecord = this.m_deadRecordList.get_Item(i);
                if (deadRecord.AttackPlayerID == playerID && deadRecord.actorType == ActorTypeDef.Actor_Type_Monster && deadRecord.actorSubType == 2 && (deadRecord.actorSubSoliderType == 9 || deadRecord.actorSubSoliderType == 7) && deadRecord.deadTime < deadTime)
                {
                    num++;
                }
            }
            return(num);
        }
Esempio n. 18
0
        public int GetHeroDeadAtTime(uint playerID, int deadTime)
        {
            int num = 0;
            List <DeadRecord> list = new List <DeadRecord>();

            for (int i = 0; i < this.m_deadRecordList.get_Count(); i++)
            {
                DeadRecord deadRecord = this.m_deadRecordList.get_Item(i);
                if (deadRecord.AttackPlayerID == playerID && deadRecord.actorType == ActorTypeDef.Actor_Type_Hero && deadRecord.deadTime < deadTime)
                {
                    num++;
                }
            }
            return(num);
        }
Esempio n. 19
0
        public int GetSoldierDeadAtTime(uint playerID, int deadTime)
        {
            int num = 0;
            List <DeadRecord> list = new List <DeadRecord>();

            for (int i = 0; i < this.m_deadRecordList.Count; i++)
            {
                DeadRecord record = this.m_deadRecordList[i];
                if (((record.AttackPlayerID == playerID) && (record.actorType == ActorTypeDef.Actor_Type_Monster)) && ((record.actorSubType == 1) && (record.deadTime < deadTime)))
                {
                    num++;
                }
            }
            return(num);
        }
Esempio n. 20
0
        public int GetKillDragonNumAtTime(uint playerID, int deadTime)
        {
            int num                = 0;
            int dragonId           = Singleton <BattleLogic> .instance.DragonId;
            List <DeadRecord> list = new List <DeadRecord>();

            for (int i = 0; i < this.m_deadRecordList.Count; i++)
            {
                DeadRecord record = this.m_deadRecordList[i];
                if (((record.AttackPlayerID == playerID) && (record.cfgId == dragonId)) && (record.deadTime < deadTime))
                {
                    num++;
                }
            }
            return(num);
        }
Esempio n. 21
0
 public int GetOrganTimeByOrder(int iOrder)
 {
     for (int i = 0; i < this.m_deadRecordList.Count; i++)
     {
         DeadRecord record = this.m_deadRecordList[i];
         if (record.actorType == ActorTypeDef.Actor_Type_Organ)
         {
             DeadRecord record2 = this.m_deadRecordList[i];
             if (record2.iOrder == iOrder)
             {
                 DeadRecord record3 = this.m_deadRecordList[i];
                 return(record3.deadTime);
             }
         }
     }
     return(0);
 }
Esempio n. 22
0
        public int GetKillSpecialMonsterNumAtTime(uint playerID, int deadTime, byte bySoldierType)
        {
            int num = 0;

            for (int i = 0; i < this.m_deadRecordList.Count; i++)
            {
                DeadRecord record = this.m_deadRecordList[i];
                if (((record.AttackPlayerID == playerID) && (record.actorType == ActorTypeDef.Actor_Type_Monster)) && (record.actorSubType == 2))
                {
                    ResMonsterCfgInfo dataCfgInfoByCurLevelDiff = MonsterDataHelper.GetDataCfgInfoByCurLevelDiff(record.cfgId);
                    if (((dataCfgInfoByCurLevelDiff != null) && (dataCfgInfoByCurLevelDiff.bSoldierType == bySoldierType)) && (record.deadTime < deadTime))
                    {
                        num++;
                    }
                }
            }
            return(num);
        }
Esempio n. 23
0
        public int GetBaronDeadCount(COM_PLAYERCAMP killerCamp)
        {
            int num = 0;

            for (int i = 0; i < this.m_deadRecordList.Count; i++)
            {
                DeadRecord record = this.m_deadRecordList[i];
                if (((killerCamp == record.killerCamp) && (record.actorType == ActorTypeDef.Actor_Type_Monster)) && (record.actorSubType == 2))
                {
                    ResMonsterCfgInfo dataCfgInfoByCurLevelDiff = MonsterDataHelper.GetDataCfgInfoByCurLevelDiff(record.cfgId);
                    if ((dataCfgInfoByCurLevelDiff != null) && (dataCfgInfoByCurLevelDiff.bSoldierType == 8))
                    {
                        num++;
                    }
                }
            }
            return(num);
        }
Esempio n. 24
0
        public int GetBaronDeadTime(int index)
        {
            int num = 0;

            for (int i = 0; i < this.m_deadRecordList.get_Count(); i++)
            {
                DeadRecord deadRecord = this.m_deadRecordList.get_Item(i);
                if (deadRecord.actorType == ActorTypeDef.Actor_Type_Monster && deadRecord.actorSubType == 2 && deadRecord.actorSubSoliderType == 8)
                {
                    if (num == index)
                    {
                        return(this.m_deadRecordList.get_Item(i).deadTime);
                    }
                    num++;
                }
            }
            return(0);
        }
Esempio n. 25
0
        public int GetBaronDeadTime(int index)
        {
            int num = 0;

            for (int i = 0; i < this.m_deadRecordList.Count; i++)
            {
                DeadRecord record = this.m_deadRecordList[i];
                if (((record.actorType == ActorTypeDef.Actor_Type_Monster) && (record.actorSubType == 2)) && (record.actorSubSoliderType == 8))
                {
                    if (num == index)
                    {
                        DeadRecord record2 = this.m_deadRecordList[i];
                        return(record2.deadTime);
                    }
                    num++;
                }
            }
            return(0);
        }
Esempio n. 26
0
        public int GetKillDragonNumByPlayer(uint playerID)
        {
            int num      = 0;
            int dragonId = Singleton <BattleLogic> .instance.DragonId;

            for (int i = 0; i < this.m_deadRecordList.Count; i++)
            {
                DeadRecord record = this.m_deadRecordList[i];
                if (dragonId == record.cfgId)
                {
                    DeadRecord record2 = this.m_deadRecordList[i];
                    if (record2.AttackPlayerID == playerID)
                    {
                        num++;
                    }
                }
            }
            return(num);
        }
Esempio n. 27
0
        public int GetDragonDeadTime(int index)
        {
            int num      = 0;
            int dragonId = Singleton <BattleLogic> .instance.DragonId;

            for (int i = 0; i < this.m_deadRecordList.Count; i++)
            {
                DeadRecord record = this.m_deadRecordList[i];
                if (dragonId == record.cfgId)
                {
                    if (num == index)
                    {
                        DeadRecord record2 = this.m_deadRecordList[i];
                        return(record2.deadTime);
                    }
                    num++;
                }
            }
            return(0);
        }
Esempio n. 28
0
        public int GetBaronDeadTime(int index)
        {
            int num = 0;

            for (int i = 0; i < this.m_deadRecordList.Count; i++)
            {
                DeadRecord record = this.m_deadRecordList[i];
                if ((record.actorType == ActorTypeDef.Actor_Type_Monster) && (record.actorSubType == 2))
                {
                    ResMonsterCfgInfo dataCfgInfoByCurLevelDiff = MonsterDataHelper.GetDataCfgInfoByCurLevelDiff(record.cfgId);
                    if ((dataCfgInfoByCurLevelDiff != null) && (dataCfgInfoByCurLevelDiff.bSoldierType == 8))
                    {
                        if (num == index)
                        {
                            DeadRecord record2 = this.m_deadRecordList[i];
                            return(record2.deadTime);
                        }
                        num++;
                    }
                }
            }
            return(0);
        }
Esempio n. 29
0
        public int GetDeadTime(COM_PLAYERCAMP camp, ActorTypeDef actorType, int index)
        {
            int num = 0;

            for (int i = 0; i < this.m_deadRecordList.Count; i++)
            {
                DeadRecord record = this.m_deadRecordList[i];
                if (actorType == record.actorType)
                {
                    DeadRecord record2 = this.m_deadRecordList[i];
                    if (camp == record2.camp)
                    {
                        if (num == index)
                        {
                            DeadRecord record3 = this.m_deadRecordList[i];
                            return(record3.deadTime);
                        }
                        num++;
                    }
                }
            }
            return(0);
        }
Esempio n. 30
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        private void OnDeadRecord(ref GameDeadEventParam prm)
        {
            if (prm.bImmediateRevive)
            {
                return;
            }
            PoolObjHandle <ActorRoot> src        = prm.src;
            PoolObjHandle <ActorRoot> logicAtker = prm.logicAtker;

            if (!src || !logicAtker)
            {
                return;
            }
            if (src.get_handle().TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Hero)
            {
                DeadRecord deadRecord = new DeadRecord(src.get_handle().TheActorMeta.ActorCamp, src.get_handle().TheActorMeta.ActorType, src.get_handle().TheActorMeta.ConfigId, (int)Singleton <FrameSynchr> .get_instance().LogicFrameTick, logicAtker.get_handle().TheActorMeta.ActorCamp, logicAtker.get_handle().TheActorMeta.PlayerId, logicAtker.get_handle().TheActorMeta.ActorType);
                List <PoolObjHandle <ActorRoot> > heroActors = Singleton <GameObjMgr> .get_instance().HeroActors;

                int count = heroActors.get_Count();
                for (int i = 0; i < count; i++)
                {
                    if (heroActors.get_Item(i).get_handle().ObjID == prm.src.get_handle().ObjID&& i < 10)
                    {
                        deadRecord.fightTime = (int)Singleton <FrameSynchr> .get_instance().LogicFrameTick - this.m_arrHeroEnterCombatTime[i];

                        break;
                    }
                }
                this.m_deadRecordList.Add(deadRecord);
                if (this.m_uiFBTime == 0u)
                {
                    this.m_uiFBTime = (uint)Singleton <FrameSynchr> .get_instance().LogicFrameTick;
                }
            }
            else if (src.get_handle().TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Monster)
            {
                DeadRecord deadRecord2 = new DeadRecord(src.get_handle().TheActorMeta.ActorCamp, src.get_handle().TheActorMeta.ActorType, src.get_handle().TheActorMeta.ConfigId, (int)Singleton <FrameSynchr> .get_instance().LogicFrameTick, logicAtker.get_handle().TheActorMeta.ActorCamp, logicAtker.get_handle().TheActorMeta.PlayerId, logicAtker.get_handle().TheActorMeta.ActorType);
                if (src.get_handle().ActorControl != null)
                {
                    deadRecord2.actorSubType        = src.get_handle().ActorControl.GetActorSubType();
                    deadRecord2.actorSubSoliderType = src.get_handle().ActorControl.GetActorSubSoliderType();
                    if (deadRecord2.actorSubType == 2)
                    {
                        if (deadRecord2.actorSubSoliderType == 7)
                        {
                            deadRecord2.fightTime = (int)Singleton <FrameSynchr> .get_instance().LogicFrameTick - this.m_baojunEnterCombatTime;
                        }
                        else if (deadRecord2.actorSubSoliderType == 8)
                        {
                            deadRecord2.fightTime = (int)Singleton <FrameSynchr> .get_instance().LogicFrameTick - this.m_baronEnterCombatTime;
                        }
                        else if (deadRecord2.actorSubSoliderType == 9)
                        {
                            deadRecord2.fightTime = (int)Singleton <FrameSynchr> .get_instance().LogicFrameTick - this.m_bigDragonEnterCombatTime;
                        }
                    }
                }
                this.m_deadRecordList.Add(deadRecord2);
                this.m_deadMonsterNum++;
            }
            else if (src.get_handle().TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Organ && (src.get_handle().TheStaticData.TheOrganOnlyInfo.OrganType == 1 || src.get_handle().TheStaticData.TheOrganOnlyInfo.OrganType == 4 || src.get_handle().TheStaticData.TheOrganOnlyInfo.OrganType == 2))
            {
                DeadRecord deadRecord3 = new DeadRecord(src.get_handle().TheActorMeta.ActorCamp, src.get_handle().TheActorMeta.ActorType, src.get_handle().TheActorMeta.ConfigId, (int)Singleton <FrameSynchr> .get_instance().LogicFrameTick, logicAtker.get_handle().TheActorMeta.ActorCamp, logicAtker.get_handle().TheActorMeta.PlayerId, logicAtker.get_handle().TheActorMeta.ActorType);
                if (src.get_handle().ObjLinker != null)
                {
                    deadRecord3.iOrder       = src.get_handle().ObjLinker.BattleOrder;
                    deadRecord3.actorSubType = (byte)src.get_handle().TheStaticData.TheOrganOnlyInfo.OrganType;
                }
                this.m_deadRecordList.Add(deadRecord3);
            }
        }