Esempio n. 1
0
        public void BeginBigDeal(int[] val, int dealCount = 4, Action finish = null)
        {
            _dealCount = dealCount;

            var gdata = App.GetGameData <PaiJiuGameData>();

            var panels     = gdata.PlayerList;
            int bankerSeat = App.GetGameData <PaiJiuGameData>().BankerSeat;

            //一次发4张牌,所有人都发
            for (int i = 0; i < panels.Length; i++)
            {
                int dealSeat = (i + bankerSeat + 1) % panels.Length;    //从初门开始发牌
                for (int j = 0; j < dealCount; j++)
                {
                    PaiJiuCardInfo cardInfo = new PaiJiuCardInfo
                    {
                        Seat      = dealSeat,
                        PokerVal  = dealSeat == App.GameData.SelfSeat ? val[j] : 0,
                        CardIndex = j
                    };
                    _dealingCards.Enqueue(cardInfo);
                }
            }

            if (!IsBigDeal)
            {
                IsBigDeal = true;
                StartCoroutine(DealWinAnim());
            }
            OnFinish = finish;
        }
Esempio n. 2
0
        /// <summary>
        /// 发出接受到的所有牌
        /// </summary>
        public void FastDeal()
        {
            if (_dealingCards.Count <= 0)
            {
                return;
            }
            int selfSeat = App.GameData.SelfSeat;

            var gdata = App.GetGameData <PaiJiuGameData>();

            int cardCount = _dealingCards.Count;

            for (int i = 0; i < cardCount; i++)
            {
                PaiJiuCardInfo pokerInfo = _dealingCards.Dequeue();

                PaiJiuPlayer panel = gdata.GetPlayer <PaiJiuPlayer>(pokerInfo.Seat, true);
                PaiJiuCard   card  = DealOnes(panel.PokersTrans[pokerInfo.CardIndex], pokerInfo.PokerVal, pokerInfo.CardIndex, pokerInfo.Seat == selfSeat);
                panel.AddPoker(card);
            }
        }
Esempio n. 3
0
        private void BigDeal()
        {
            var main  = App.GetGameManager <PaiJiuGameManager>();
            var gdata = App.GetGameData <PaiJiuGameData>();

            Debug.Log("===== dealcount == " + _dealCount + " , length = " + _dealingCards.Count + " ===== ");
            for (int i = 0; i < _dealCount; i++)
            {
                PaiJiuCardInfo pokerInfo    = _dealingCards.Dequeue();      //弹出要发的牌
                int            cardIndex    = pokerInfo.CardIndex;          //发到了第几张手牌
                int            cardSeat     = pokerInfo.Seat;               //发牌人座位号
                PaiJiuPlayer   paiJiuPlayer = gdata.GetPlayer <PaiJiuPlayer>(cardSeat, true);
                Transform      toPos        = paiJiuPlayer.PokersTrans[cardIndex % paiJiuPlayer.PokersTrans.Length];

                GameObject dealPoker = DealOnes(BigBirth, toPos, pokerInfo.PokerVal, cardSeat == App.GameData.SelfSeat, cardIndex);  //发牌
                PaiJiuCard pokerCard = dealPoker.GetComponent <PaiJiuCard>();
                pokerCard.SetCardFront();
                paiJiuPlayer.AddPoker(pokerCard);
                Facade.Instance <MusicManager>().Play("dealer");
                main.PublicPokers.Add(pokerCard);
            }
        }