Esempio n. 1
0
        // Use this for initialization
        protected void Start()
        {
            //事件绑定
            eve_Win           += DisPlayDxResult.getInstance().onBdxWin;
            eve_Lose          += DisPlayDxResult.getInstance().onBdxLose;
            eve_Win           += NewLightsBlink.getInstance().onWinLights;
            eve_Lose          += NewLightsBlink.getInstance().onLoseLights;
            eve_run           += NewLightsBlink.getInstance().onRunLights;
            eve_End           += NewLightsBlink.getInstance().onEndLights;
            eve_shakeBtnFrame += NewLightsBlink.getInstance().CtrlBtnFrameShake;

            _itemAnimState = ItemAnimState.Sleep;
            foreach (var item in LightItems)
            {
                item.SetActive(false);
            }
            //for (int i = 0; i < LightItems.Length; i++)
            //{
            //    LightItems[i].SetActive(false);

            //}
            LightItems[0].GetComponent <Image>().rectTransform.localPosition = new Vector3(_boxPosList[0], _boxPosList[1]);
            _startBtn = GameObject.Find("startButton");
            //绑定开始按钮
            EventTriggerListener.Get(_startBtn).OnClick = OnStartClick;

            //绑定加倍减半按钮
            EventTriggerListener.Get(HalfBtn).OnClick  = OnHalfBtnClick;
            EventTriggerListener.Get(DoublBtn).OnClick = OnDoubleBtnClick;
            EventTriggerListener.Get(ClearBtn).OnClick = OnClearBtnClick;

            _btnBig   = GameObject.Find("btn_big");
            _btnSmall = GameObject.Find("btn_Small");
            //比大小按钮
            EventTriggerListener.Get(_btnBig).OnClick   = OnBtnBigClick;
            EventTriggerListener.Get(_btnSmall).OnClick = OnBtnSmallClick;
            //slotInfo.GameState = itemAnimState;//获得游戏当前的状态
            InitGoodLuckAnimBoxes();
        }
Esempio n. 2
0
 // Use this for initialization
 void Start()
 {
     eve_CancleDisplayResult += NewLightsBlink.getInstance().onIdleLights;
 }