Esempio n. 1
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    private void SpaceShip_OnFire(object sender, Assets.Scripts.Entities.SpaceShipEventArgs e)
    {
        Vector2 shiftForward = new Vector2(0, 0.02f).DirrectionDependentBehavoir(this.GetComponent <Transform>().eulerAngles.z / Mathf.Rad2Deg);

        var missle = Instantiate(this.misslePrefab, this.transform.position + new Vector3(shiftForward.x, shiftForward.y, 0), this.transform.rotation);

        missle.MoveTo(this.transform);
    }
 private void SpaceShip_OnFire(object sender, Assets.Scripts.Entities.SpaceShipEventArgs e)
 {
     this.timer.Stop();
     this.timer.Start();
     this.retarding = true;
 }
Esempio n. 3
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 private void SpaceShip_OnStabelize(object sender, Assets.Scripts.Entities.SpaceShipEventArgs e)
 {
     this.SpaceShip.FuelConsumption(this.SpaceShip.StabelizeConsumption * Math.Abs(e.StabelizingForce));
 }
Esempio n. 4
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 private void SpaceShip_OnRetard(object sender, Assets.Scripts.Entities.SpaceShipEventArgs e)
 {
     this.SpaceShip.FuelConsumption(this.SpaceShip.Consumption);
 }