Esempio n. 1
0
            public void OnElementLoadedHandler(int tag, long id, string[] tags, int tagCount,
                                               double[] vertices, int vertexCount, string[] styles, int styleCount)
            {
                Element element = MapDataAdapter.AdaptElement(id, tags, vertices, styles);

                foreach (var observer in _observers)
                {
                    observer.OnNext(element);
                }
            }
        private static void OnElementFoundHandler(int tag, long id, IntPtr tagPtr, int tagCount,
                                                  IntPtr vertexPtr, int vertexCount, IntPtr stylePtr, int styleCount)
        {
            // NOTE see note above
            var vertices = MarshalUtils.ReadDoubles(vertexPtr, vertexCount);
            var tags     = MarshalUtils.ReadStrings(tagPtr, tagCount);
            var styles   = MarshalUtils.ReadStrings(stylePtr, styleCount);

            Element element = MapDataAdapter.AdaptElement(id, tags, vertices, styles);

            foreach (var observer in _queryObservers)
            {
                observer.OnNext(element);
            }
        }
Esempio n. 3
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        private static void OnElementLoadedHandler(int tag, long id, IntPtr tagPtr, int tagCount,
                                                   IntPtr vertexPtr, int vertexCount, IntPtr stylePtr, int styleCount)
        {
            Tile tile;

            if (!Tiles.TryGetValue(tag, out tile) || tile.IsDisposed)
            {
                return;
            }

            // NOTE see note above
            var vertices = MarshalUtils.ReadDoubles(vertexPtr, vertexCount);
            var tags     = MarshalUtils.ReadStrings(tagPtr, tagCount);
            var styles   = MarshalUtils.ReadStrings(stylePtr, styleCount);

            MapDataAdapter.AdaptElement(tile, _sMaterialProvider, _observers, _trace, id, vertices, tags, styles);
        }
Esempio n. 4
0
 public void OnElementLoadedHandler(int tag, long id, string[] tags, int tagCount,
                                    double[] vertices, int vertexCount, string[] styles, int styleCount)
 {
     MapDataAdapter.AdaptElement(_tile, _materialProvider, _observers, _trace, id, vertices, tags, styles);
 }