Esempio n. 1
0
        public void StartMarkerFromActionDescription()
        {
            ActionRunner runner = GameMaster.GetInstance().GetSelectedAction();

            Transform prefab = runner.ActionDescription.m_EventMarker;

            if (prefab == null)
            {
                return;
            }

            if (!m_Markers.ContainsKey(prefab.name))
            {
                if (!LoadMarker(prefab.name))
                {
                    return;
                }
            }

            IAnimationEvent marker = m_Markers[prefab.name];

            marker.StartEvent();
        }
Esempio n. 2
0
        private bool LoadMarker(string _prefabName)
        {
            string     resourcePath = string.Format("Prefabs/Marker/{0}", _prefabName);
            GameObject prefab       = Resources.Load <GameObject>(resourcePath);

            if (prefab == null)
            {
                Debug.LogError(string.Format("Can't load marker name {0}", _prefabName));
                return(false);
            }

            GameObject obj = (GameObject)Instantiate(prefab, Vector3.zero, Quaternion.identity);

            IAnimationEvent marker = obj.GetComponent <IAnimationEvent>();

            if (marker == null)
            {
                Debug.LogError(string.Format("The prefab {0} has no IMarker component", _prefabName));
                return(false);
            }

            m_Markers.Add(_prefabName, marker); //NOT MULTITHREADING SAFE!!!!!
            return(true);
        }