private void StopSpellCastFinishDelayCoroutine() { if (spellCastFinishDelayCoroutine != null) { parentBehaviour.StopCoroutine(spellCastFinishDelayCoroutine); spellCastFinishDelayCoroutine = null; } }
private void StopCheckForNearbyEnemiesOrAlliesCoroutine() { if (checkForNearbyEnemiesOrAlliesCoroutine != null) { parentBehaviour.StopCoroutine(checkForNearbyEnemiesOrAlliesCoroutine); checkForNearbyEnemiesOrAlliesCoroutine = null; } }