public void Start()
        {
            TaskUtils.SetGlobalMultithreading(false);
            var shaderContainerGO = FindObjectOfType <ComputeShaderContainerGameObject>();

            var configuration = new FEConfiguration(new FilePathsConfiguration());
            GlobalServicesProfileInfo servicesProfileInfo = new GlobalServicesProfileInfo();
            var ultraUpdatableContainer = new UltraUpdatableContainer(
                configuration.SchedulerConfiguration,
                servicesProfileInfo,
                configuration.UpdatableContainerConfiguration);
            Dictionary <int, float> intensityPatternPixelsPerUnit = new Dictionary <int, float>()
            {
                { 1, 1 }
            };
            int mipmapLevelToExtract = 2;
            Dictionary <int, float> plateStampPixelsPerUnit = new Dictionary <int, float>()
            {
                { 1, 5 }
            };

            _updatableContainer = new UltraUpdatableContainer(new MyUtSchedulerConfiguration(), new GlobalServicesProfileInfo(), new UltraUpdatableContainerConfiguration());
            _provider           = ESurfaceProviderInitializationHelper.ConstructProvider(
                _updatableContainer, intensityPatternPixelsPerUnit, shaderContainerGO, mipmapLevelToExtract, plateStampPixelsPerUnit);

            _patchesCreatorProxy = new GRing2PatchesCreatorProxy(ESurfaceProviderInitializationHelper.CreateRing2PatchesCreator(_updatableContainer, intensityPatternPixelsPerUnit));

            RegeneratePatch();
        }
Esempio n. 2
0
        private ETerrainHeightPyramidFacade StartTerrainThings(MeshGeneratorUTProxy meshGeneratorUtProxy, UTTextureRendererProxy textureRendererProxy,
                                                               ComputeShaderContainerGameObject containerGameObject, List <HeightPyramidLevel> startConfigurationHeightPyramidLevels)
        {
            var startConfiguration = ETerrainHeightPyramidFacadeStartConfiguration.DefaultConfiguration;

            //startConfiguration.HeightPyramidLevels = new List<HeightPyramidLevel>() {HeightPyramidLevel.Top};
            startConfiguration.HeightPyramidLevels = startConfigurationHeightPyramidLevels;

            ETerrainHeightBuffersManager buffersManager = new ETerrainHeightBuffersManager();
            var eTerrainHeightPyramidFacade             = new ETerrainHeightPyramidFacade(buffersManager, meshGeneratorUtProxy, textureRendererProxy, startConfiguration);

            var perLevelTemplates = eTerrainHeightPyramidFacade.GenerateLevelTemplates();
            var levels            = startConfiguration.HeightPyramidLevels;

            buffersManager.InitializeBuffers(levels.ToDictionary(c => c, c => new EPyramidShaderBuffersGeneratorPerRingInput()
            {
                FloorTextureResolution = startConfiguration.CommonConfiguration.FloorTextureSize.X,            //TODO i use only X, - works only for squares
                HeightMergeRanges      = perLevelTemplates[c].PerRingTemplates.ToDictionary(k => k.Key, k => k.Value.HeightMergeRange),
                CeilSliceWorldSize     = startConfiguration.PerLevelConfigurations[c].FloorTextureWorldSize.x, // TODO works only for square pyramids - i use width
                RingUvRanges           = startConfiguration.CommonConfiguration.RingsUvRange
            }), startConfiguration.CommonConfiguration.MaxLevelsCount, startConfiguration.CommonConfiguration.MaxRingsPerLevelCount);


            var configuration = new FEConfiguration(new FilePathsConfiguration());
            GlobalServicesProfileInfo servicesProfileInfo = new GlobalServicesProfileInfo();
            var ultraUpdatableContainer = new UltraUpdatableContainer(
                configuration.SchedulerConfiguration,
                servicesProfileInfo,
                configuration.UpdatableContainerConfiguration);
            var updatableContainer            = new UpdatableContainer();
            var intensityPatternPixelsPerUnit = new Dictionary <int, float>()
            {
                { 1, 1 }
            };
            int mipmapLevelToExtract    = 2;
            var plateStampPixelsPerUnit = new Dictionary <int, float>()
            {
                { 1, 3 }
            };
            var surfacePatchProvider = ESurfaceProviderInitializationHelper.ConstructProvider(
                ultraUpdatableContainer, intensityPatternPixelsPerUnit, containerGameObject, mipmapLevelToExtract, plateStampPixelsPerUnit);
            var surfaceTextureFormat = RenderTextureFormat.ARGB32;

            eTerrainHeightPyramidFacade.Start(perLevelTemplates,
                                              new Dictionary <EGroundTextureType, OneGroundTypeLevelTextureEntitiesGenerator>()
            {
                //{
                //    EGroundTextureType.SurfaceTexture, new OneGroundTypeLevelTextureEntitiesGenerator()
                //    {
                //        SegmentFillingListenerGeneratorFunc = (level) =>
                //        {
                //            var floorTexture = EGroundTextureGenerator.GenerateEmptyGroundTexture(startConfiguration.CommonConfiguration.FloorTextureSize,
                //                surfaceTextureFormat);
                //            var segmentsPlacer = new ESurfaceSegmentPlacer(textureRendererProxy, floorTexture
                //                , startConfiguration.CommonConfiguration.SlotMapSize, startConfiguration.CommonConfiguration.FloorTextureSize);
                //            var pyramidLevelManager = new GroundLevelTexturesManager(startConfiguration.CommonConfiguration.SlotMapSize);
                //            var segmentModificationManager = new SoleLevelGroundTextureSegmentModificationsManager(segmentsPlacer, pyramidLevelManager);

                //            return new SegmentFillingListenerWithFloorTexture()
                //            {
                //                FloorTexture = floorTexture,
                //                SegmentFillingListener =
                //                    new LambdaSegmentFillingListener(
                //                        (c) =>
                //                        {
                //                            var segmentLength = startConfiguration.PerLevelConfigurations[level].BiggestShapeObjectInGroupLength;
                //                            var sap = c.SegmentAlignedPosition;
                //                            MyRectangle surfaceWorldSpaceRectangle = new MyRectangle(sap.X * segmentLength, sap.Y * segmentLength,
                //                                segmentLength, segmentLength);
                //                            var texturesPack = surfacePatchProvider.ProvideSurfaceDetailAsync(surfaceWorldSpaceRectangle, new FlatLod(1, 1)).Result;
                //                            if (texturesPack != null)
                //                            {
                //                                var mainTexture = texturesPack.MainTexture;
                //                                segmentModificationManager.AddSegmentAsync(mainTexture, c.SegmentAlignedPosition);
                //                                GameObject.Destroy(mainTexture);
                //                            }

                //                            //}
                //                        },
                //                        (c) => { },
                //                        (c) => { })
                //            };

                //        },
                //    }
                //}
            }
                                              );

            Traveller.transform.position = new Vector3(startConfiguration.InitialTravellerPosition.x, 0, startConfiguration.InitialTravellerPosition.y);
            eTerrainHeightPyramidFacade.DisableLevelShapes(HeightPyramidLevel.Bottom);

            return(eTerrainHeightPyramidFacade);
        }