public static void ApplyGroupInvestmentsToProfitBonus(GameEntity c, GameContext context, Bonus <long> bonus)
        {
            if (!Companies.IsGroup(c))
            {
                return;
            }

            var holdings = Investments.GetHoldings(c, context, true);

            bool isOnlyHolding = holdings.Count == 1;

            foreach (var h in holdings)
            {
                var b = GetProfit(context, h.company, true);

                if (isOnlyHolding)
                {
                    // render full description
                    foreach (var d in b.bonusDescriptions)
                    {
                        if (d.HideIfZero)
                        {
                            bonus.AppendAndHideIfZero(d.Name, d.Value);
                        }
                        else
                        {
                            bonus.Append(d.Name, d.Value);
                        }
                    }
                }
                else
                {
                    // general info is enough
                    bonus.Append(h.company.company.Name, b.Sum());
                }
            }
        }
Esempio n. 2
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 public static long GetHoldingsCost(GameContext context, GameEntity entity) => GetHoldingsCost(context, Investments.GetHoldings(entity, context, true));
Esempio n. 3
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        public static long GetInvestorCapitalCost(GameContext gameContext, GameEntity human)
        {
            var holdings = Investments.GetHoldings(human, gameContext, false);

            return(Economy.GetHoldingsCost(gameContext, holdings));
        }
 private static long GetGroupMaintenance(GameContext context, GameEntity company)
 {
     return(Investments.GetHoldings(company, context, true)
            .Sum(h => h.control * GetMaintenance(context, h.company) / 100));
 }
 private static long GetGroupIncome(GameContext context, GameEntity e)
 {
     return(Investments.GetHoldings(e, context, true)
            .Sum(h => h.control * GetIncome(context, h.company) / 100));
 }