public void addLiking(double v, string reason, int turn, int stackStyle = STACK_NONE, bool slowDecay = false) { if (isSelf) { return; } //No events for self if (stackStyle == STACK_NONE) { RelEvent ev = new RelEvent(); ev.amount = v; ev.reason = reason; ev.turn = turn; ev.slowDecay = slowDecay; events.AddLast(ev); } else { RelEvent prev = null; foreach (RelEvent r2 in events) { if (r2.reason == reason) { prev = r2; break; } } if (prev == null) { //Didn't matter, wasn't there anyway. Make new RelEvent ev = new RelEvent(); ev.amount = v; ev.reason = reason; ev.turn = turn; ev.slowDecay = slowDecay; events.AddLast(ev); } else { prev.slowDecay = slowDecay; if (stackStyle == STACK_REPLACE) { prev.turn = turn; prev.amount = v; } else if (stackStyle == STACK_ADD) { prev.turn = turn; prev.amount += v; } } } //liking += v; }
public void addLiking(double v, string reason, int turn) { if (isSelf) { return; } //No events for self RelEvent ev = new RelEvent(); ev.amount = v; ev.reason = reason; ev.turn = turn; events.AddLast(ev); //liking += v; }