public void OnPointerUp(PointerEventData eventData)
 {
     if (PlayerInstance.getInstance().IsOnPlatform)
     {
         // choosing next platform position
         if (PlayerInstance.getInstance().transform.position.y >
             PlatformsController.CurrentPlatform.transform.position.y)
         {
             PlayerInstance.getInstance().transform.SetParent(PlayerInstance.getInstance().MyParent);
             PlatformsController.CurrentPlatform.NextPos =
                 PlatformsController.CurrentPlatform.Positions[rand.Next(PlatformsController.CurrentPlatform.Positions.Count)];
             PlatformsController.CurrentPlatform.HasPlayerOn        = false;
             PlatformsController.CurrentPlatform.IsOnJumpPos        = false;
             PlatformsController.CurrentPlatform.Collider.isTrigger = true;
         }
         rulesPanel.SetActive(false);
     }
     touchLength.Stop();
     PlayerInstance.getInstance().Jump(touchLength.ElapsedMilliseconds);
     touchLength.Reset();
     if (PlatformsController.CurrentPlatform != null)
     {
         PlatformsController.CurrentPlatform.Collider.isTrigger = true;
     }
 }
Esempio n. 2
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 void FixedUpdate()
 {
     if (!PlayerInstance.getInstance().IsOnGround&& rb.velocity == Vector2.zero)
     {
         rb.velocity = new Vector2(0f, MOVE_FORCE);
     }
 }
Esempio n. 3
0
        public static void ChangeCharacter(string newCharacterTag)
        {
            EventsController.RemoveFromFreezable(PlayerInstance.getInstance());
            Destroy(PlayerInstance.getInstance().gameObject);

            foreach (var character in charactersList)
            {
                if (character.tag == newCharacterTag)
                {
                    GameObject newCharacter = Instantiate(character, startPosition, Quaternion.identity);
                    PlayerInstance.setInstance(newCharacter.GetComponent <PlayerBehaviour>());
                    EventsController.AddToFreezableItems(newCharacter.GetComponent <PlayerBehaviour>());
                    break;
                }
            }
        }