internal void Update() { if (Input.GetButton("Fire1")) { _gun.Fire(1); } }
private void Fire() { _gun.Fire(name); }
private void Fire() { _gun.Fire(); }
private void Fire() { print("firing"); _gun.Fire(); }
internal void Update() { if (Input.GetButton("Fire1")) { _gun.Fire(1); } }
private void Fire() { _gun.Fire(name); }
private void Fire() { _gun.Fire(); }
private void Fire() { print("firing"); _gun.Fire(); }