public LoadAssetBundleRequest(AssetBundleInfo info) { bundleInfo = info; }
public HttpLoadAssetBundleRequest(string url, AssetBundleInfo info) : base(info) { webRequest = UnityWebRequestAssetBundle.GetAssetBundle(url, info.Hash, 0); webRequest.SendWebRequest(); }
public FileLoadAssetBundleRequest(string path, AssetBundleInfo info) : base(info) { createRequest = AssetBundle.LoadFromFileAsync(path); }