public void Load(string destinationDirectory, string resourceName, BinaryReader binaryReader)
        {
            short xOffset = binaryReader.ReadInt16();
            short yOffset = binaryReader.ReadInt16();
            binaryReader.BaseStream.Seek(4, SeekOrigin.Current);
            ushort width = binaryReader.ReadUInt16();
            ushort height = binaryReader.ReadUInt16();
            binaryReader.BaseStream.Seek(2, SeekOrigin.Current);
            uint length = binaryReader.ReadUInt32();
            var start = binaryReader.BaseStream.Position;

            // Set to magenta for now (should be white ("gray" as RTTR calls it))
            var gray = new Rgba {
                R = byte.MaxValue,
                G = 0,//byte.MaxValue,
                B = byte.MaxValue,
                A = byte.MaxValue
            };
            var transparent = new Rgba {
                R = byte.MaxValue,
                G = byte.MaxValue,
                B = byte.MaxValue,
                A = 0
            };

            // Skip row indexes, not necessary
            binaryReader.BaseStream.Seek(2 * height, SeekOrigin.Current);
            var bmp = new Bmp(width, height);
            var palette = PaletteLoader.DefaultPalette;

            for (int y = 0; y < height; ++y) {
                int x = 0;
                while (x < width) {
                    byte count = binaryReader.ReadByte();
                    for (int i = 0; i < count; ++i) {
                        bmp.Data[y, x] = gray;
                        ++x;
                    }
                    count = binaryReader.ReadByte();
                    for (int i = 0; i < count; ++i) {
                        bmp.Data[y, x] = transparent;
                        ++x;
                    }
                }
                // Skip delimiter
                binaryReader.ReadByte();
            }

            binaryReader.BaseStream.Seek(start + length, SeekOrigin.Begin);
            bmp.Save(Path.Combine(destinationDirectory, resourceName), ImageFormat.Png);
            Bmp.SaveOffsets(resourceName, xOffset, yOffset);
        }
Esempio n. 2
0
        public void Load(BinaryReader binaryReader)
        {
            binaryReader.BaseStream.Seek(2, SeekOrigin.Current);
            var rgba = new Rgba[256];
            for (int i = 0; i < rgba.Length; ++i) {
                rgba[i] = new Rgba {
                    R = binaryReader.ReadByte(),
                    G = binaryReader.ReadByte(),
                    B = binaryReader.ReadByte()
                };
            }

            Palettes.Add(new Palette(rgba));
        }
Esempio n. 3
0
        public void Load(string destinationDirectory, string resourceName, BinaryReader binaryReader)
        {
            short xOffset = binaryReader.ReadInt16();
            short yOffset = binaryReader.ReadInt16();
            binaryReader.BaseStream.Seek(4, SeekOrigin.Current);
            ushort width = binaryReader.ReadUInt16();
            ushort height = binaryReader.ReadUInt16();
            binaryReader.BaseStream.Seek(2, SeekOrigin.Current);
            uint length = binaryReader.ReadUInt32();
            var start = binaryReader.BaseStream.Position;

            if (length <= 0) {
                return;
            }

            binaryReader.BaseStream.Seek(2 * height, SeekOrigin.Current);
            var bmp = new Bmp(width, height);
            var colorData = bmp.Data;
            var palette = PaletteLoader.DefaultPalette;

            for (int y = 0; y < height; ++y) {
                int x = 0;
                while (x < width) {
                    // color pixels
                    byte count = binaryReader.ReadByte();
                    for (int i = 0; i < count; ++i) {
                        colorData[y, x] = palette.Colors[binaryReader.ReadByte()];
                        ++x;
                    }
                    // transparent pixels
                    count = binaryReader.ReadByte();
                    for (int i = 0; i < count; ++i) {
                        colorData[y, x] = new Rgba { A = 0 };
                        ++x;
                    }
                }
                // skip delimiter
                binaryReader.ReadByte();
            }
            // Make sure stream continues right after this format's data
            binaryReader.BaseStream.Seek(start + length, SeekOrigin.Begin);

            bmp.Save(Path.Combine(destinationDirectory, resourceName), ImageFormat);
            Bmp.SaveOffsets(resourceName, xOffset, yOffset);
        }
Esempio n. 4
0
        public void Load(string sourceFileName)
        {
            if (new FileInfo(sourceFileName).Length != 768) {
                throw new InvalidDataException();
            }
            var colors = new Rgba[256];
            using (var binaryReader = new BinaryReader(File.Open(sourceFileName, FileMode.Open))) {
                for (int i = 0; i < 256; ++i) {
                    colors[i] = new Rgba {
                        R = binaryReader.ReadByte(),
                        G = binaryReader.ReadByte(),
                        B = binaryReader.ReadByte(),
                        A = byte.MaxValue
                    };
                }
            }

            PaletteLoader.Palettes.Add(new Palette(colors));
        }
Esempio n. 5
0
        public void Load(string fileName)
        {
            using (var binaryReader = new BinaryReader(File.Open(fileName, FileMode.Open))) {
                var form = new string(binaryReader.ReadChars(4));
                if (form != "FORM") {
                    throw new InvalidDataException();
                }
                uint fileLength = binaryReader.ReadUInt32();
                var PBM_ = new string(binaryReader.ReadChars(4));
                if (PBM_ != "PBM ") {
                    throw new InvalidDataException();
                }
                while (binaryReader.BaseStream.Position != binaryReader.BaseStream.Length) {
                    var id = new string(binaryReader.ReadChars(4));
                    uint chunkLength = binaryReader.BE_ReadUInt32();
                    if (chunkLength % 2 != 0) {
                        ++chunkLength;
                    }
                    byte[] chunk = binaryReader.ReadBytes((int)chunkLength);

                    if (id == "CMAP" && chunkLength == 256 * 3) {
                        var rgba = new Rgba[256];
                        for (int i = 0; i < 256; ++i) {
                            rgba[i] = new Rgba {
                                R = chunk[3 * i],
                                G = chunk[3 * i + 1],
                                B = chunk[3 * i + 2],
                                A = byte.MaxValue
                            };
                        }
                        var newPalette = new Palette(rgba);
                        PaletteLoader.Palettes.Add(newPalette);
                        if (Path.GetFileNameWithoutExtension(fileName) == "PAL5") {
                            PaletteLoader.DefaultPalette = newPalette;
                        }
                    }
                }
            }
        }
        void ReadImage(byte[] imageData, ushort[] rowDataOffsets, bool absoluteOffsets, Rgba[,] colorData)
        {
            var palette = PaletteLoader.DefaultPalette;
            int position = 0;

            for (int y = 0; y < height; ++y) {
                position = rowDataOffsets[y] - (absoluteOffsets ? 0 : 2 * height);

                ushort x = 0;

                while (x < width) {
                    byte shift = imageData[position++];
                    if (shift < 0x40) {
                        for (byte i = 0; i < shift; ++i) {
                            // Set to transparent
                            colorData[y, x].A = 0;
                            ++x;
                        }
                    }
                    else if (shift < 0x80) {
                        shift -= 0x40;
                        for (byte i = 0; i < shift; ++i) {
                            // Set to corresponding color in palette
                            var color = palette.Colors[imageData[position++]];
                            colorData[y, x] = color;
                            ++x;
                        }
                    }
                    else if (shift < 0xC0) {
                        shift -= 0x80;
                        byte transparency = imageData[position++]; // libsiedler2 uses this for tex_pdata. I don't know what purpose does that serve.
                        for (byte i = 0; i < shift; ++i) {
                            // TEST: hardcode a visible color here
                            colorData[y, x] = new Rgba { A = (byte)(byte.MaxValue - 64 * transparency), R = 255, B = 0, G = 0 };
                            ++x;
                        }
                    }
                    else {
                        shift -= 0xC0;
                        var color = palette.Colors[imageData[position++]];
                        for (byte i = 0; i < shift; ++i) {
                            colorData[y, x] = color;
                            ++x;
                        }
                    }
                }
            }
        }
Esempio n. 7
0
 public Bmp(int width, int height)
 {
     Width = width;
     Height = height;
     Data = new Rgba[height, width];
 }
Esempio n. 8
0
        bool readChunk(BinaryReader binaryReader)
        {
            var id = new string(binaryReader.ReadChars(4));
            uint length = binaryReader.BE_ReadUInt32();
            if (length % 2 != 0) {
                ++length;
            }

            switch (id) {
                case "BMHD":
                    width = binaryReader.BE_ReadUInt16();
                    height = binaryReader.BE_ReadUInt16();
                    binaryReader.BaseStream.Seek(4, SeekOrigin.Current);
                    colorDepth = binaryReader.ReadUInt16();
                    compression = binaryReader.ReadUInt16();
                    binaryReader.BaseStream.Seek(length - 12, SeekOrigin.Current); // Skip remaining bytes of this chunk

                    bmp = new Bmp(width, height);
                    return false;
                case "CMAP":
                    if (length != 768) {
                        throw new Exception("Invalid color palette in " + lbmName);
                    }
                    for (int i = 0; i < 256; ++i) {
                        palette[i] = new Rgba {
                            R = binaryReader.ReadByte(),
                            G = binaryReader.ReadByte(),
                            B = binaryReader.ReadByte(),
                            A = byte.MaxValue
                        };
                    }
                    return false;
                case "BODY":
                    if (compression != 1) {
                        throw new Exception("OMG WTF?!");
                    }
                    int numPixels = 0;
                    bool compressed = false;
                    byte compressedIndex = 0;

                    for (int y = 0; y < height; ++y) {
                        for (int x = 0; x < width; ++x) {

                            if (numPixels == 0) {
                                byte indicator = binaryReader.ReadByte();
                                compressed = indicator > 128;
                                if (compressed) {
                                    numPixels = 255 - indicator + 2;
                                    compressedIndex = binaryReader.ReadByte();
                                }
                                else {
                                    numPixels = indicator + 1;
                                }
                            }
                            var index = compressed ? compressedIndex : binaryReader.ReadByte();
                            bmp.Data[y, x] = palette[index];
                            --numPixels;
                        }
                    }
                    return true;
                default:
                    binaryReader.BaseStream.Seek(length, SeekOrigin.Current);
                    return false;
            }
        }
Esempio n. 9
0
 public Palette(Rgba[] rgba)
 {
     Colors = rgba;
 }