Esempio n. 1
0
        public void load(Stream fs)
        {
            try
            {
                DataReader inr = new DataReader(fs, Encoding.ASCII);
                // read header
                int dbVersion = inr.readInt();

                if (dbVersion != FILE_FORMAT)
                {
                    throw new Exception("Wrong database version");
                }

                // create node reader
                VersionInfo versionInfo = new VersionInfo();
                versionInfo.assetVersion = NODE_FORMAT;
                TypeNodeReader nodeReader = new TypeNodeReader(versionInfo);

                // read field node table
                int             fieldNodeSize = inr.readInt();
                List <TypeNode> typeNodes     = new List <TypeNode>(fieldNodeSize);

                for (int i = 0; i < fieldNodeSize; i++)
                {
                    TypeNode node = new TypeNode(versionInfo);
                    nodeReader.read(inr, node);
                    typeNodes.Add(node);
                }

                // read version string table
                int versionSize = inr.readInt();
                List <UnityVersion> versionsTmp = new List <UnityVersion>(versionSize);

                for (int i = 0; i < versionSize; i++)
                {
                    versionsTmp.Add(new UnityVersion(inr.readStringNull()));
                }

                // read mapping data
                int numEntries = inr.readInt();

                for (int i = 0; i < numEntries; i++)
                {
                    int nodeIndex    = inr.readInt();
                    int classID      = inr.readInt();
                    int versionIndex = inr.readInt();

                    UnityVersion unityVersion = versionsTmp[versionIndex];
                    UnityClass   unityClass   = new UnityClass(classID);
                    TypeNode     typeNode     = typeNodes[nodeIndex];

                    addEntry(unityClass, unityVersion, typeNode);
                }
            }
            catch (IOException ex) {
                Logger.Log("Can't read type database" + ex);
            }
        }
Esempio n. 2
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        public void save(Stream os)
        {
            // write database file
            try
            {
                DataWriter outw = new DataWriter(os, Encoding.ASCII);
                // write header
                outw.writeInt(FILE_FORMAT);

                // create node writer
                VersionInfo versionInfo = new VersionInfo();
                versionInfo.assetVersion = NODE_FORMAT;
                TypeNodeWriter nodeWriter = new TypeNodeWriter(versionInfo);

                // write field node table
                List <TypeNode> nodesTmp = new List <TypeNode>(new HashSet <TypeNode>(getNodeSet()));
                outw.writeInt(nodesTmp.Count);

                foreach (TypeNode typeNode in nodesTmp)
                {
                    nodeWriter.write(outw, typeNode);
                }

                // write version string table
                List <UnityVersion> versionsTmp = new List <UnityVersion>(new HashSet <UnityVersion>(getVersionSet()));
                outw.writeInt(versionsTmp.Count);

                foreach (UnityVersion version in versionsTmp)
                {
                    outw.writeStringNull(version.ToString());
                }

                // write mapping data
                outw.writeInt(entries.Count);

                foreach (TypeTreeDatabaseEntry entry in entries)
                {
                    UnityClass   unityClass   = entry.unityClass;
                    UnityVersion unityVersion = entry.unityVersion;
                    TypeNode     node         = entry.typeNode;

                    int nodeIndex    = nodesTmp.IndexOf(node);
                    int classID      = unityClass.ID();
                    int versionIndex = versionsTmp.IndexOf(unityVersion);

                    outw.writeInt(nodeIndex);
                    outw.writeInt(classID);
                    outw.writeInt(versionIndex);
                }
            }
            catch (IOException ex)
            {
                Logger.Log("Can't write type database" + ex);
            }
        }
Esempio n. 3
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        public TypeNode getTypeNode(UnityClass unityClass, UnityVersion unityVersion, bool exact)
        {
            TypeTreeDatabaseEntry entry = getEntry(unityClass, unityVersion, exact);

            if (entry != null)
            {
                return(entry.typeNode);
            }
            else
            {
                return(null);
            }
        }
Esempio n. 4
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        public bool equals(object obj)
        {
            if (obj == null)
            {
                return(false);
            }
            if (GetType() != obj.GetType())
            {
                return(false);
            }
            UnityClass other = (UnityClass)obj;

            return(this.id == other.id);
        }
Esempio n. 5
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 public void addEntry(UnityClass unityClass, UnityVersion unityVersion, TypeNode node)
 {
     addEntry(new TypeTreeDatabaseEntry(unityClass, unityVersion, node));
 }
Esempio n. 6
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        public TypeTreeDatabaseEntry getEntry(UnityClass unityClass, UnityVersion unityVersion, bool exact)
        {
            // search for exact matches
            string pair = unityClass.name() + "_" + unityVersion.build;
            TypeTreeDatabaseEntry entryA = null;

            if (entryMap.ContainsKey(pair))
            {
                entryA = entryMap[pair];
            }
            if (entryA != null)
            {
                return(entryA);
            }

            // cancel if exact matches are required
            if (exact)
            {
                return(null);
            }

            TypeTreeDatabaseEntry entryB   = null;
            UnityVersion          versionB = null;

            TypeTreeDatabaseEntry entryC   = null;
            UnityVersion          versionC = null;

            foreach (TypeTreeDatabaseEntry entry in entries)
            {
                UnityClass   uclass  = entry.unityClass;
                UnityVersion version = entry.unityVersion;

                if (uclass.equals(unityClass))
                {
                    if (version.major == unityVersion.major)
                    {
                        if (version.minor == unityVersion.minor)
                        {
                            // if major and minor versions match, it will probably work
                            return(entry);
                        }
                        else
                        {
                            // suboptimal choice
                            entryB   = entry;
                            versionB = version;
                        }
                    }

                    // worst choice
                    entryC   = entry;
                    versionC = version;
                }
            }

            // return less perfect match
            if (entryB != null)
            {
                //Logger.Log( "Unprecise match for class {0} (required: {1}, available: {2})"+ new Object[]{unityClass, unityVersion, versionB});
                return(entryB);
            }

            // return field node from any revision as the very last resort
            if (entryC != null)
            {
                //Logger.Log("Bad match for class {0} (required: {1}, available: {2})"+ new Object[]{unityClass, unityVersion, versionC});
                return(entryC);
            }

            // no matches at all
            return(null);
        }
Esempio n. 7
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 public TypeTreeDatabaseEntry(UnityClass unityClass, UnityVersion unityVersion, TypeNode typeNode)
 {
     this.unityClass   = unityClass;
     this.unityVersion = unityVersion;
     this.typeNode     = typeNode;
 }
Esempio n. 8
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        public static int learnTypes(AssetFileEx asset)
        {
            if (asset.isStandalone())
            {
                Logger.Log("File doesn't contain type information");
                return(0);
            }

            Dictionary <int, EmbeddedTypeInfo> typemap = asset.embeddedTypeMap;

            UnityVersion unityRevision = asset.versionInfo.unityRevision;

            if (unityRevision == null)
            {
                Logger.Log("unityRevision = null");
                return(0);
            }

            int learned = 0;

            // merge the TypeTree map with the database field map
            foreach (KeyValuePair <int, EmbeddedTypeInfo> typeTreeEntry in typemap)
            {
                int      typeID   = typeTreeEntry.Key;
                TypeNode typeNode = typeTreeEntry.Value.typeTree;

                // skip MonoBehaviour types
                if (typeID < 1)
                {
                    continue;
                }

                UnityClass unityClass = new UnityClass(typeID);
                TypeNode   typeNodeDB = TypeTreeUtils.getTypeNode(unityClass, unityRevision, true);

                if (typeNodeDB == null)
                {
                    Logger.Log("New: {0}" + unityClass);
                    TypeTreeDatabase.Instance.addEntry(unityClass, unityRevision, typeNode);
                    typeNodeDB = typeNode;
                    learned++;
                }

                // check the hashes, they must be identical at this point
                //int hash1 = typeNode.hashCode();
                //int hash2 = typeNodeDB.hashCode();

                //if (hash1 != hash2)
                //{
                //    Logger.Log("Database hash mismatch for {0}: {1} != {2}"+
                //            new Object[] {typeNodeDB.type.typeName(), hash1, hash2});
                //}

                // check if the class name is known and suggest the type base name if not
                if (unityClass.name() == null)
                {
                    Logger.Log("Unknown ClassID {0}, suggested name: {1}" +
                               new Object[] { unityClass.ID(), typeNode.type });
                }
            }

            return(learned);
        }
Esempio n. 9
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 public static TypeNode getTypeNode(UnityClass unityClass, UnityVersion unityVersion, bool exact)
 {
     return(TypeTreeDatabase.Instance.getTypeNode(unityClass, unityVersion, exact));
 }