ToString() public method

public ToString ( ) : string
return string
Esempio n. 1
0
        public static UISprite CreateSpriteBy(RX_Card card, UISprite parent, float x)
        {
            float y        = card.PositionY;
            int   depthNum = (int)x;

            if (parent.tag != "cbottom")
            {
                float temp = x;
                x = y;
                y = temp;

                depthNum = -depthNum;
            }

            //crate NGUI gameObject;	                    can create gameObject -----3
            UISprite sprite = NGUITools.AddChild <UISprite>(parent.gameObject);

            //add (widget size)'s collider
            //(if we want to add an interact function to the NGUI gameObjce,we must add collider fist!)
            NGUITools.AddWidgetCollider(sprite.gameObject);

            //only add Component(button) to interact,       not create gameObject -----1
            UIButton button = NGUITools.AddMissingComponent <UIButton>(sprite.gameObject);

            sprite.depth = depthNum + 300;
            sprite.atlas = RX_Resources.DefaultResources.Card_atlas;

            sprite.spriteName = card.ToString();

            sprite.SetRect(x, y, 52f, 70f);    //the card's size changed to original 's 25%

            button.onClick.Add(new EventDelegate(() =>
            {
                card.IsPop = !card.IsPop;
                if (parent.tag == "cleft")
                {
                    sprite.SetRect(card.PositionY, y, 52f, 70f);
                }
                else if (parent.tag == "cright")
                {
                    sprite.SetRect(card.PositionY * (-1), y, 52f, 70f);
                }
                else
                {
                    sprite.SetRect(x, card.PositionY, 52f, 70f);
                }
            }));

            sprite.name = card.ToString();

            //add to the sprite pool for destroy
            Sprite_pool.Add(sprite);
            return(sprite);
        }
Esempio n. 2
0
		public static UISprite CreateSpriteBy(RX_Card card,UISprite parent,int pp,RX_SEAT_POSITION pos)
		{			
			//创建精灵对象,通过NGUITools.AddChild函数
			UISprite sprite = NGUITools.AddChild<UISprite> (parent.gameObject);

			//为图片对象添加碰撞器...
			NGUITools.AddWidgetCollider (sprite.gameObject);

			//为一个NGUI的游戏控件,添加缺失的组件
			UIButton button = NGUITools.AddMissingComponent<UIButton> (sprite.gameObject);
	
			sprite.depth = pp + 300;
			sprite.atlas = RX_Resources.DefaultResources.CardAtlas;
			sprite.spriteName = card.ToString ();

			Rect sprite_rect = GetRect (pp,card.PositionY, pos);
			//设置NGUI控件在屏幕上的显示位置和大小
			sprite.SetRect (sprite_rect.x, sprite_rect.y, sprite_rect.width, sprite_rect.heitht);

			button.onClick.Add (new EventDelegate (() => {

				card.IsPop = !card.IsPop;
				Rect sr = GetRect (pp,card.PositionY, pos);
				sprite.SetRect(sr.x,sr.y,sr.width,sr.heitht);
				
			}));

			return sprite;
		}
Esempio n. 3
0
        public static UISprite CreateSpriteBy(RX_Card card, UISprite parent, float x)
        {
            float y = card.PositionY;
            int depthNum = (int)x;
            if (parent.tag != "cbottom")
            {
                float temp = x;
                x = y;
                y = temp;

                depthNum = -depthNum;
            }

            //crate NGUI gameObject;	                    can create gameObject -----3
            UISprite sprite = NGUITools.AddChild<UISprite>(parent.gameObject);
            
            //add (widget size)'s collider
            //(if we want to add an interact function to the NGUI gameObjce,we must add collider fist!)
            NGUITools.AddWidgetCollider(sprite.gameObject);

            //only add Component(button) to interact,       not create gameObject -----1
            UIButton button = NGUITools.AddMissingComponent<UIButton>(sprite.gameObject);

            sprite.depth = depthNum + 300;
            sprite.atlas = RX_Resources.DefaultResources.Card_atlas;

            sprite.spriteName = card.ToString();

            sprite.SetRect(x, y, 52f, 70f);    //the card's size changed to original 's 25%

            button.onClick.Add(new EventDelegate(() =>
            {
                card.IsPop = !card.IsPop;
                if (parent.tag == "cleft")
                {
                    sprite.SetRect(card.PositionY, y, 52f, 70f);
                }
                else if (parent.tag == "cright")
                {
                    sprite.SetRect(card.PositionY * (-1), y, 52f, 70f);
                }
                else
                {
                    sprite.SetRect(x, card.PositionY, 52f, 70f);
                }    
            }));

            sprite.name = card.ToString();

            //add to the sprite pool for destroy
            Sprite_pool.Add(sprite);
            return sprite;
        }