protected override void ThreadFunction() { MapFile mapfile = new MapFile(); mapfile.SaveFile(input, path); }
public IEnumerator Initialize(int blockX, int blockY, MapBlockData mapBlockData, String mapPath, YieldDirection yieldDirection, ResourceManager resourceManager, AsciiMapScript asciiMapScript) { this.blockX = blockX; this.blockY = blockY; this.mapBlockData = mapBlockData; this.mapPath = mapPath; this.resourceManager = resourceManager; this.asciiMapScript = asciiMapScript; this.mapfile = new MapFile(); if (this.prefabWall == null) { this.prefabWall = resourceManager.getGameObject("Main/Wall"); } if (this.prefabWorldWall == null) { this.prefabWorldWall = resourceManager.getGameObject("Main/worldwall"); } if (mapBlockData == null) { // Empty map blocks will display as walls CreateMapObject((MapRows / 2), (MapCols / 2), prefabWorldWall, this.gameObject, "Main/WorldWall", 6, MapLayer.Floor); } else { if (yieldDirection == YieldDirection.YieldRight) { for (int x = 0; x < mapBlockData.getRows(); x++) { if (this != null) { for (int y = 0; y < mapBlockData.getCols(); y++) { if (x < 0 || x == mapBlockData.getRows() || y < 0 || y == mapBlockData.getCols()) { CreateMapObject(x, y, prefabWall, this.gameObject, "Main/Wall", 6, MapLayer.Floor); } else { //GameObject floorObject = mapData.getFloor (x, y); GameObject floorObject = resourceManager.getGameObject(mapBlockData.getFloorResource(x, y)); if (floorObject != null) { CreateMapObject(x, y, floorObject, this.gameObject, mapBlockData.getFloorResource(x, y), mapBlockData.getFloorInt(x, y), MapLayer.Floor); } //GameObject mainObject = mapData.getMain (x, y); GameObject mainObject = resourceManager.getGameObject(mapBlockData.getMainResource(x, y)); if (mainObject != null) { CreateMapObject(x, y, mainObject, this.gameObject, mapBlockData.getMainResource(x, y), mapBlockData.getMainInt(x, y), MapLayer.Main); } } } } yield return(null); } } else if (yieldDirection == YieldDirection.YieldLeft) { for (int x = mapBlockData.getRows() - 1; x >= 0; x--) { if (this != null) { for (int y = 0; y < mapBlockData.getCols(); y++) { if (x < 0 || x == mapBlockData.getRows() || y < 0 || y == mapBlockData.getCols()) { CreateMapObject(x, y, prefabWall, this.gameObject, "Main/Wall", 6, MapLayer.Floor); } else { //GameObject floorObject = mapData.getFloor (x, y); GameObject floorObject = resourceManager.getGameObject(mapBlockData.getFloorResource(x, y)); if (floorObject != null) { CreateMapObject(x, y, floorObject, this.gameObject, mapBlockData.getFloorResource(x, y), mapBlockData.getFloorInt(x, y), MapLayer.Floor); } //GameObject mainObject = mapData.getMain (x, y); GameObject mainObject = resourceManager.getGameObject(mapBlockData.getMainResource(x, y)); if (mainObject != null) { CreateMapObject(x, y, mainObject, this.gameObject, mapBlockData.getMainResource(x, y), mapBlockData.getMainInt(x, y), MapLayer.Main); } } } } yield return(null); } } else if (yieldDirection == YieldDirection.YieldDown) { if (this != null) { for (int y = 0; y < mapBlockData.getCols(); y++) { for (int x = 0; x < mapBlockData.getRows(); x++) { if (x < 0 || x == mapBlockData.getRows() || y < 0 || y == mapBlockData.getCols()) { CreateMapObject(x, y, prefabWall, this.gameObject, "Main/Wall", 6, MapLayer.Floor); } else { //GameObject floorObject = mapData.getFloor (x, y); GameObject floorObject = resourceManager.getGameObject(mapBlockData.getFloorResource(x, y)); if (floorObject != null) { CreateMapObject(x, y, floorObject, this.gameObject, mapBlockData.getFloorResource(x, y), mapBlockData.getFloorInt(x, y), MapLayer.Floor); } //GameObject mainObject = mapData.getMain (x, y); GameObject mainObject = resourceManager.getGameObject(mapBlockData.getMainResource(x, y)); if (mainObject != null) { CreateMapObject(x, y, mainObject, this.gameObject, mapBlockData.getMainResource(x, y), mapBlockData.getMainInt(x, y), MapLayer.Main); } } } } yield return(null); } } else if (yieldDirection == YieldDirection.YieldUp) { for (int y = mapBlockData.getCols() - 1; y >= 0; y--) { if (this != null) { for (int x = 0; x < mapBlockData.getRows(); x++) { if (x < 0 || x == mapBlockData.getRows() || y < 0 || y == mapBlockData.getCols()) { CreateMapObject(x, y, prefabWall, this.gameObject, "Main/Wall", 6, MapLayer.Floor); } else { //GameObject floorObject = mapData.getFloor (x, y); GameObject floorObject = resourceManager.getGameObject(mapBlockData.getFloorResource(x, y)); if (floorObject != null) { CreateMapObject(x, y, floorObject, this.gameObject, mapBlockData.getFloorResource(x, y), mapBlockData.getFloorInt(x, y), MapLayer.Floor); } //GameObject mainObject = mapData.getMain (x, y); GameObject mainObject = resourceManager.getGameObject(mapBlockData.getMainResource(x, y)); if (mainObject != null) { CreateMapObject(x, y, mainObject, this.gameObject, mapBlockData.getMainResource(x, y), mapBlockData.getMainInt(x, y), MapLayer.Main); } } } } yield return(null); } } else { for (int x = 0; x < mapBlockData.getRows(); x++) { if (this != null) { for (int y = 0; y < mapBlockData.getCols(); y++) { if (x < 0 || x == mapBlockData.getRows() || y < 0 || y == mapBlockData.getCols()) { CreateMapObject(x, y, prefabWall, this.gameObject, "Main/Wall", 6, MapLayer.Floor); } else { //GameObject floorObject = mapData.getFloor (x, y); GameObject floorObject = resourceManager.getGameObject(mapBlockData.getFloorResource(x, y)); if (floorObject != null) { CreateMapObject(x, y, floorObject, this.gameObject, mapBlockData.getFloorResource(x, y), mapBlockData.getFloorInt(x, y), MapLayer.Floor); } //GameObject mainObject = mapData.getMain (x, y); GameObject mainObject = resourceManager.getGameObject(mapBlockData.getMainResource(x, y)); if (mainObject != null) { CreateMapObject(x, y, mainObject, this.gameObject, mapBlockData.getMainResource(x, y), mapBlockData.getMainInt(x, y), MapLayer.Main); } } } } yield return(null); } } } isInitialized = true; // Spawn a zombie if (blockX == 3 && blockY == 3 && this != null) { CreateMapObject(5, 10, resourceManager.getGameObject("main/zombie"), this.gameObject, "main/zombie", 7, MapLayer.Main); // CreateMapObject (5, 5, resourceManager.getGameObject ("main/npc"), this.gameObject, "main/npc", 7, MapLayer.Main); } }