Esempio n. 1
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        public void PlaySound(DriveSound soundToPlay)
        {
            Stop();

            _sound = soundToPlay;
            _sound.PlaySound(_channel1);
        }
Esempio n. 2
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 public DriveSound AddSound(string fileName, float pitch, float volume, bool looped, float loopFadeTime)
 {
     // Adds a new sound with all attributes manually set
     DriveSound newSound = new DriveSound(fileName, pitch, volume, looped, loopFadeTime);
     _clips.Add(newSound);
     return newSound;
 }
Esempio n. 3
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 public DriveSound AddSound(string fileName)
 {
     // Adds a sound set to standard pitch and volume (= 1.0f) and looped to true
     DriveSound newSound = new DriveSound(fileName);
     _clips.Add(newSound);
     return newSound;
 }
Esempio n. 4
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        // Adds a new sound	with pitch = 1.0f, volume = 1.0f and looped = false
        public void AddSound(string fileName)
        {
            DriveSound newSound = new DriveSound(fileName);
            newSound.IsLooped = false;

            _sounds.Add(newSound);
        }
Esempio n. 5
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 public void Stop()
 {
     _channel1.Stop();
     _channel2.Stop();
     _sound = null;
 }
Esempio n. 6
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 public void LoadSounds(SmoothSoundManager soundManager)
 {
     _soundManager = soundManager;
     // Load all Sounds into the sound manager
     _engineSound = _soundManager.AddSound(CarEngineSounds.CarDrive.ToString(), 1.0f, 1.0f, true, 1f);
     _soundManager.AddSound(CarEngineSounds.CarStart.ToString(), 1.0f, 1.0f, false, 0);
     _soundManager.AddSound(CarEngineSounds.CarStop.ToString(), 1.0f, 1.0f, false, 0.5f);
     _gasSound = _soundManager.AddSound(CarEngineSounds.CarGas.ToString(), 1.0f, 1.0f, true, 0.6f);
 }
Esempio n. 7
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 // Adds a new sound
 public void AddSound(string fileName, float pitch, float volume, bool looped)
 {
     DriveSound newSound = new DriveSound(fileName, pitch, volume, looped, 0);
     _sounds.Add(newSound);
 }