public void Act() { if (b.CheckForEnemies()) { ChangeState(); } }
public void Act() { b.Attack(); if (b.CheckForEnemies() == false) { b.StopAttack(); ChangeState(); } }
public void Act() { if (b.CheckForEnemies()) { ChangeState(); } }
public void Act() { b.Attack(); if (b.CheckForEnemies() == false) { b.StopAttack(); ChangeState(); } }