Esempio n. 1
0
   private bool NoMoreActions()
   {
       if (action?.Previous != null)
       {
           return(false);
       }
 #if UNITY_EDITOR
       if (Debugging)
       {
           Debug.Log($"OnComplete: for {node}");
       }
 #endif
       OnComplete.Fire();
       Running = false;
       node.MoveTo(Queue.Waiting);
       if (disposeOnComplete)
       {
           Dispose();
       }
       return(true);
   }
Esempio n. 2
0
 /// <a href="http://bit.ly/2BeoK0X">Fire an emitter at this point in the Fiber sequence</a>
 public Fiber Fire(Emitter emitter)
 {
     AddSameFrameAction(_ => emitter.Fire());
     return(this);
 }