Esempio n. 1
0
        /// <summary>
        /// 获取波浪随机数的最大最小
        /// </summary>
        /// <param name="str"></param>
        /// <returns></returns>
        public static FromToNumber ParseMinMaxNumber(string str)
        {
            var rangeArr = KTool.Split <float>(str, '~', '-');
            var number   = new FromToNumber();

            if (rangeArr.Count > 0)
            {
                number.From = rangeArr[0];
            }
            if (rangeArr.Count > 1)
            {
                number.To = rangeArr[1];
            }
            return(number);
        }
Esempio n. 2
0
        protected static Transform GetParent(string bigType, string smallType)
        {
            var       uri = GetUri(bigType, smallType);
            Transform theParent;

            if (!Parents.TryGetValue(uri, out theParent))
            {
                var bigTypeObjName = string.Format("__{0}__", bigType);
                var bigTypeObj     = GameObject.Find(bigTypeObjName) ?? new GameObject(bigTypeObjName);
                GameObject.DontDestroyOnLoad(bigTypeObj);
                bigTypeObj.transform.SetAsFirstSibling();

                theParent = new GameObject(smallType).transform;
                KTool.SetChild(theParent, bigTypeObj.transform);
                Parents[uri] = theParent;
            }
            return(theParent);
        }
Esempio n. 3
0
        /// <summary>
        /// 设置某个物件,在指定调试组下
        /// </summary>
        /// <param name="bigType"></param>
        /// <param name="smallType"></param>
        /// <param name="obj"></param>
        public static void SetParent(string bigType, string smallType, GameObject obj)
        {
            var       uri       = GetUri(bigType, smallType);
            Transform theParent = GetParent(bigType, smallType);

            int typeCount;

            if (!Counts.TryGetValue(uri, out typeCount))
            {
                Counts[uri] = 0;
            }
            typeCount = ++Counts[uri];

            try
            {
                KTool.SetChild(obj, theParent.gameObject);
            }
            catch (Exception e)
            {
                Log.Error(string.Format("[SetParent]{0}->{1}->{2}", bigType, smallType, e.Message));
            }

            theParent.gameObject.name = GetNameWithCount(smallType, typeCount);
        }