public void AddingDifferentEntitiesWithMatchingComponent_AllAreAddedToNodeList()
        {
            var family = new ComponentMatchingFamily <Node <MockComponentA> >();

            var entity1 = new MockEntity <MockComponentA>();
            var entity2 = new MockEntity <MockComponentA>();

            family.EntityAdded(entity1);

            Assert.AreEqual(family.Nodes.Count(), 1);
            Assert.AreEqual(family.Nodes.ToList()[0].Component1, entity1.Components[0]);

            family.EntityAdded(entity2);

            Assert.AreEqual(family.Nodes.Count(), 2);
            Assert.AreEqual(family.Nodes.ToList()[1].Component1, entity2.Components[0]);
        }
        public void WhenEntityRemoved_NodeReturnedToPool()
        {
            var pool   = Substitute.For <INodePool <Node <MockComponentA> > >();
            var family = new ComponentMatchingFamily <Node <MockComponentA> >(pool);

            var node = new Node <MockComponentA>();

            pool.UnPool().Returns(node);

            var entity1 = new MockEntity <MockComponentA>();

            family.EntityAdded(entity1);
            family.EntityRemoved(entity1);

            pool.Received().UnPool();
            pool.Received().Pool(node);
        }
        public void IfComponentRemovedFromAnEntityNotInTheList_NothingHappens()
        {
            var family = new ComponentMatchingFamily <Node <MockComponentA> >();

            var entity1 = new MockEntity <MockComponentA>();
            var entity2 = new MockEntity <MockComponentB>();

            family.EntityAdded(entity1);
            family.EntityAdded(entity2);

            Assert.AreEqual(family.Nodes.Count(), 1);
            Assert.AreEqual(family.Nodes.ToList()[0].Component1, entity1.Components[0]);

            family.ComponentRemoved(entity2, typeof(MockComponentA));

            Assert.AreEqual(family.Nodes.Count(), 1);
            Assert.AreEqual(family.Nodes.ToList()[0].Component1, entity1.Components[0]);
        }
        public void IfEntityOfSameTypeButDifferentInstanceIsRemoved_CorrectInstanceIsRemoved()
        {
            var family = new ComponentMatchingFamily <Node <MockComponentA> >();

            var entity1 = new MockEntity <MockComponentA>();

            family.EntityAdded(entity1);

            var entity2 = new MockEntity <MockComponentA>();

            family.EntityAdded(entity2);

            Assert.IsTrue(family.Nodes.Count() == 2);

            family.EntityRemoved(entity1);

            Assert.IsTrue(family.Nodes.Count() == 1);
            Assert.IsTrue(family.Nodes.First().Component1 == entity2.Components[0]);
        }
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        public void IfNodesAreReleasedThenRetrievedAgain_EntitiesReadded()
        {
            var factory = Substitute.For <IFamilyFactory>();
            var engine  = new Engine(factory);
            var entity  = new MockEntity <MockComponentA>();

            var family1 = Substitute.For <IFamily <Node <MockComponentA> > >();
            var family2 = Substitute.For <IFamily <Node <MockComponentA> > >();

            factory.Produce <Node <MockComponentA> >().Returns(family1, family2);

            var nodes1 = engine.GetNodes <Node <MockComponentA> >();

            engine.AddEntity(entity);
            engine.ReleaseNodes(nodes1);
            engine.GetNodes <Node <MockComponentA> >();

            family1.Received().EntityAdded(entity);
            family2.Received().EntityAdded(entity);
        }
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        public void IfComponentRemovedAfterEntityAddedToEngine_FamiliesInformed()
        {
            var factory = Substitute.For <IFamilyFactory>();
            var engine  = new Engine(factory);
            var entity  = new MockEntity <MockComponentA>();

            var family1 = Substitute.For <IFamily <Node <MockComponentA> > >();
            var family2 = Substitute.For <IFamily <Node <MockComponentB> > >();

            factory.Produce <Node <MockComponentA> >().Returns(family1);
            factory.Produce <Node <MockComponentB> >().Returns(family2);

            engine.GetNodes <Node <MockComponentA> >();
            engine.GetNodes <Node <MockComponentB> >();
            engine.AddEntity(entity);

            entity.ComponentRemoved.Invoke(entity, typeof(MockComponentC));

            family1.Received().ComponentRemoved(entity, typeof(MockComponentC));
            family2.Received().ComponentRemoved(entity, typeof(MockComponentC));
        }
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        public void AddingAnEntity_InformsEachFamily()
        {
            var factory = Substitute.For <IFamilyFactory>();
            var engine  = new Engine(factory);

            var familyA = Substitute.For <IFamily <Node <MockComponentA> > >();
            var familyB = Substitute.For <IFamily <Node <MockComponentB> > >();

            factory.Produce <Node <MockComponentA> >().Returns(familyA);
            factory.Produce <Node <MockComponentB> >().Returns(familyB);

            engine.GetNodes <Node <MockComponentA> >();
            engine.GetNodes <Node <MockComponentB> >();

            var entityA = new MockEntity();

            engine.AddEntity(entityA);

            familyA.Received().EntityAdded(entityA);
            familyB.Received().EntityAdded(entityA);
        }