Esempio n. 1
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 public Shop(Player ThePlayer)
 {
     player = ThePlayer;
     MenuInit();
 }
Esempio n. 2
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        /// <summary>
        /// Initial Spawn of Game Entities (Player, Enemies, Powerups, etc.)
        /// </summary>
        private void Spawn()
        {
            for (int y = 0; y < Map.Field.GetLength(1)-1; y++)
            {
                for (int x = 0; x < Map.Field.GetLength(0) - 1; x++)
                {
                    //Spawnpoint Player
                    if (Map.Field[x, y] == 'X')
                    {
                        Map.Field[x, y] = ' ';
                        if (PlayerInstance == null)
                            PlayerInstance = new Player(x, y);
                        else
                            PlayerInstance.Position = new Vector2(x, y);
                    }
                    //End of Level
                    if (Map.Field[x, y] == 'O')
                    {
                        Map.Field[x, y] = ' ';
                        EndOfLevel End = new EndOfLevel(x, y);
                        End.Game = this;
                    }
                    //Spawn Enemies
                    if (Map.Field[x, y] == 'E')
                    {
                        Map.Field[x, y] = ' ';
                        Enemy enemy = new Enemy(x, y);
                        enemy.Player = PlayerInstance;
                        enemy.Map = Map;
                    }
                }
            }
            //bool hasSpawned = false;
            //Random tempRnd = new Random();
            //while (!hasSpawned)
            //{
            //    Vector2 Spawn = new Vector2(tempRnd.Next(Map.Field.GetLength(1)), Map.Field.GetLength(2));
            //    if (Map.Field[Spawn.X, Spawn.Y] == ' ')

            //}
        }
Esempio n. 3
0
        //FUNKTION DAS MAN MEHRERE SACHEN AUSWHÄLEN KANN??????? bzw erneut wählen kann
        private void MenuInit()
        {
            Player player = new Player(0, 0);

                Menu ShopMenu = new Menu(8);

                Action tempAction = new Action(BuyMP5);
                ShopMenu.SetButton(0, "MP5                  -   " + mp5value + "G", tempAction);

                tempAction = new Action(MP5Ammo);
                ShopMenu.SetButton(1, "MP5-Ammo + 10        -   " + mp5ammovalue + "G", tempAction);

                tempAction = new Action(BuyAk47);
                ShopMenu.SetButton(2, "AK47                 -   " + ak47value + "G", tempAction);

                tempAction = new Action(AKAmmo);
                ShopMenu.SetButton(3, "AK47-Ammo + 10       -   " + ak47ammovalue + "G", tempAction);

                tempAction = new Action(BuyRocketLauncher);
                ShopMenu.SetButton(4, "RocketLauncher       -   " + rlvalue + "G", tempAction);

                tempAction = new Action(RocketAmmo);
                ShopMenu.SetButton(5, "Rockets + 3          -   " + rocketvalue + "G", tempAction);

                tempAction = new Action(BuyArmor);
                ShopMenu.SetButton(6, "Armor + 5            -   " + armorvalue + "G", tempAction);

                tempAction = new Action(Exit);
                ShopMenu.SetButton(7, "Start next Level", tempAction);
        }