public int GetIndex(Personnage _perso) { return(Clients.IndexOf(_perso)); }
public void AddClient(Personnage _perso) { _perso.Position = new Vector2(Position.X + Main.Rand.Next(0, Texture.Width - _perso.Texture.Width), Position.Y + (Texture.Height - _perso.Texture.Height)); _perso.Effect = (Main.Rand.Next(2) == 1) ? SpriteEffects.FlipHorizontally : SpriteEffects.None; Clients.Add(_perso); }